RimWorld
Wall Mounted Turrets [1.0, see 1.1 in desc]
 此主題已被置頂,因此它可能很重要
Honey Badger  [開發人員] 2019 年 8 月 7 日 上午 2:53
Help/Bugs
If you need help, or you found a bug, let me know here!

KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
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目前顯示第 1-8 則留言,共 8
Libitardi 2019 年 8 月 9 日 上午 5:03 
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?
Honey Badger  [開發人員] 2019 年 8 月 9 日 上午 5:04 
引用自 Libitardi
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?

I had that problem at first but then I moved a few mods around and it managed to fix itself, could you give that a go, maybe moving the mod itself further up on the load order?
Nautilees 2019 年 8 月 9 日 上午 9:09 
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.
Persus 2019 年 8 月 9 日 上午 11:52 
引用自 Chirpy Flapsnek
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.

the same problem
Luinithil 2019 年 9 月 14 日 上午 1:13 
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Honey Badger  [開發人員] 2019 年 9 月 14 日 上午 11:10 
引用自 Luinithil
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Please refer to the 'KNOWN BUGS' section of the post:

引用自 Honey Badger
KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
Wolf 2019 年 10 月 24 日 下午 4:39 
Turret disappears immediately after completed building.
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