RimWorld

RimWorld

Wall Mounted Turrets [1.0, see 1.1 in desc]
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Honey Badger  [kehittäjä] 7.8.2019 klo 2.53
Help/Bugs
If you need help, or you found a bug, let me know here!

KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
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Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?
Honey Badger  [kehittäjä] 9.8.2019 klo 5.04 
Libitardi lähetti viestin:
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?

I had that problem at first but then I moved a few mods around and it managed to fix itself, could you give that a go, maybe moving the mod itself further up on the load order?
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.
Chirpy Flapsnek lähetti viestin:
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.

the same problem
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Honey Badger  [kehittäjä] 14.9.2019 klo 11.10 
Luinithil lähetti viestin:
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Please refer to the 'KNOWN BUGS' section of the post:

Honey Badger lähetti viestin:
KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
Wolf 24.10.2019 klo 16.39 
Turret disappears immediately after completed building.
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