RimWorld
Wall Mounted Turrets [1.0, see 1.1 in desc]
 Ten wątek został przypięty, więc pewnie jest ważny
Honey Badger  [producent] 7 sierpnia 2019 o 2:53
Help/Bugs
If you need help, or you found a bug, let me know here!

KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
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Wyświetlanie 1-8 z 8 komentarzy
Libitardi 9 sierpnia 2019 o 5:03 
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?
Honey Badger  [producent] 9 sierpnia 2019 o 5:04 
Początkowo opublikowane przez Libitardi:
Using your mod caused my planet map when starting a new colony be unselectable. I could press "Random spot" button but clicking any spot directly did nothing. I have multiple mods installed so perhaps it's a compability issue?

I had that problem at first but then I moved a few mods around and it managed to fix itself, could you give that a go, maybe moving the mod itself further up on the load order?
Nautilees 9 sierpnia 2019 o 9:09 
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.
Persus 9 sierpnia 2019 o 11:52 
Początkowo opublikowane przez Chirpy Flapsnek:
Ever since the latest update I've been getting errors about "already has shorthash" and I'm reasonably sure I've pinned it down to this mod, it happens with nothing but core and this mod loaded.

the same problem
Luinithil 14 września 2019 o 1:13 
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Honey Badger  [producent] 14 września 2019 o 11:10 
Początkowo opublikowane przez Luinithil:
Getting this error on game start:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Please refer to the 'KNOWN BUGS' section of the post:

Początkowo opublikowane przez Honey Badger:
KNOWN BUGS:

'Rocket turret has incorrect 'forcedMiss' settings!' - You can safely ignore this error.
Wolf 24 października 2019 o 16:39 
Turret disappears immediately after completed building.
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Wyświetlanie 1-8 z 8 komentarzy
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