Arma 3
CO2 / CO4 - Operation Hawk Strike
BloonerNL  [developer] 14 Sep, 2013 @ 2:12pm
Bug Reports
Something not working or acting weirdly in the mission? Let me know! I'll see if I can fix it!
Last edited by BloonerNL; 21 Sep, 2013 @ 9:50am
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Showing 1-7 of 7 comments
BloonerNL  [developer] 21 Sep, 2013 @ 3:30am 
# Invisible Ifrit bug #
Description: One player sees a vehicle, another player cannot see nor damage it.
Priority: High.
Likelihood: Medium.
Possible cause: Assigned random value in delete.sqf is not synced across players.

##EDIT##
FIXED since V1.2.
Last edited by BloonerNL; 21 Sep, 2013 @ 3:39am
BloonerNL  [developer] 21 Sep, 2013 @ 6:32am 
# Missing Opfor Main Base #
Description: Assigned task: Destroy Opfor Main Base, but there is nothing to kill.
Priority High.
Likelihood: High.
Cause: Call to briefer for task complete was missing.

##EDIT##
FIXED since V1.3
Last edited by BloonerNL; 21 Sep, 2013 @ 7:00am
BloonerNL  [developer] 21 Sep, 2013 @ 4:36pm 
# Destroy Convoy Camera #
Description: Camera from optional Destroy Convoy task isn't removed after reload, causing issues when other PiP assets are utilized.
Priority: Medium.
Likelihood: 25%
Cause: TaskFailed (and subsequent deactivateUAV.sqf) isn't called

##EDIT##
FIXED since V1.5

# hcam Script Error #
Description: Script error stating hcam variable is undefined is reported when POV cam is enabled.
Priority: Low.
Likelihood: 50%
Cause: Duplicate destroyCam in scripts.

##EDIT##
FIXED since V1.5

# Protect Convoy is slow #
Description: Convoy that you need to protect is stopping constantly
Priority: Medium.
Likelihood: 50%
Cause: Likely yoo many waypoints.

##EDIT##
FIXED since V1.5

# No Voice-Acting for Engineer #
Description: No voice-acting is heard for the first two sentences in the mission
Priority: Low.
Likelihood: 100%
Cause: Unassigned as of yet.
Last edited by BloonerNL; 22 Sep, 2013 @ 1:48am
Kozak 26 Sep, 2013 @ 7:18am 
Two small issues:
1.There's only one landing pad at the end of the mission - nowhere to land the second helicopter
2.The mission ends when only one of the choppers is at the "finish" landing base
BloonerNL  [developer] 26 Sep, 2013 @ 11:44pm 
@DarkWanderer Hey, thanks for letting me know. Yeah, I never actually tested this with four players, just two. I'll make sure to fix these issues in the next build. Thanks for taking the time!
Kozak 27 Sep, 2013 @ 1:13am 
You're welcome and thanks for the mission! Had a lot of fun in 4 player mode.
BloonerNL  [developer] 28 Sep, 2013 @ 7:20am 
Glad you like the mission! I just updated the mission and added the second helipad and some small scripting that should cause the mission to wait for BOTH helicopters to have landed before ending the mission. Unfortunately I don't have enough ARMA-playing buddies available right now to test it, but I'm confident it works. I hope you will try the mission again sometime!
Kind regards,
BloonerNL
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