Arma 3
CO2 / CO4 - Operation Hawk Strike
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Update: 29 Sep, 2013 @ 6:18am

V1.6.1:
Released 29 September 2013
-=HOTFIX=-
Missed an instance that could create the invisible vehicle issue

Update: 28 Sep, 2013 @ 7:17am

V1.6:
Released 28 September 2013
-=BUGFIXES=-
More invisible vehicle issues fixed
Added second landing-pad at Aristi
Added check to wait for second helicopter before EndWin when needed
-=ADDED FEATURES=-
Added an ambient battle in Panagia
-=OTHER=-
Increased on-screen time of mission-ending texts
Slightly changed path-scripting of Destroy Convoy

Update: 22 Sep, 2013 @ 2:48am

V1.5.1:
Released 22 September 2013
-=HOTFIX=-
POV cam script was severely bugged

Update: 22 Sep, 2013 @ 1:43am

V1.5:
Released 22 September 2013
-=BUGFIXES=-
hcam Script Error bug is fixed
Destroy Convoy Camera bug is fixed
-=OTHER=-
Severely improved CPU-usage performance of Immersive PiP Script
Changed allowed PiPEffect of POV-cam to Colour or NV (no FLIR)
Protect Convoy task is improved (faster, more actionpacked)

Update: 21 Sep, 2013 @ 3:55pm

V1.4:
Released 22 September 2013
-=OTHER=-
Re-added the voice-acting work, Steam Workshop issue was reported as solved

Update: 21 Sep, 2013 @ 6:58am

V1.3:
Released 21 September 2013
-=BUGFIXES=-
Opfor Base Destroyed message missing bug fixed

Update: 21 Sep, 2013 @ 3:37am

V1.2:
Released 21 September 2013
-=BUGFIXES=-
"Invisible Ifrit" bug fixed
-=OTHER=-
Reduced chance of being assigned priority task

Update: 20 Sep, 2013 @ 8:10am

V1.1:
Released 20 September 2013
-=BUGFIXES=-
Various small non-crucial script-errors
Fixed: ForceWalk was incorrectly turned on again after respawning
TaskOne message said "Outpost" instead of "Recon Squad"
-=ADDED FEATURES=-
Added parameter to enable/disable Immersive PiP script
Added parameter to change delay of heli servicing
Added parameter to change default view-distance
Added parameter to enable/disable music
-=OTHER=-
Added messages about replayability and parameter-options at mission end
Improved bad weather system

Update: 16 Sep, 2013 @ 9:57am

V1.0: Reupload. Final upload, without voice-acting. Done with testing, this is beyond my comprehension. No voice-acting for now I guess.
EDIT: Issue is fixed again. Leaving it at this. Hope the devs take a look at this.

Update: 16 Sep, 2013 @ 9:49am

V1.0: Reupload with .ogg converted to .mp3 to see whether that circumvents .ogg causing the availability issue.
EDIT: Issue reemerges.