Arma 3
CO2 / CO4 - Operation Hawk Strike
43 Comments
PAPAX 25 May, 2014 @ 3:15pm 
Very good Job! Thanks!
drumnstyxx 7 May, 2014 @ 10:13pm 
Awesome Job ... Loved The mission... fps Was fine for me... Thanx, look forward to other missions
~Forbesy 11 Jan, 2014 @ 2:08pm 
Needs to be more optimized everyone experiences low FPS, but the concept is there
Dark Demise 11 Dec, 2013 @ 9:30pm 
This mission looks fun but unforunately me and my friend only get 15-25 fps while playing it. Might want to focus on optimizing the mission a bit.
ruuud 5 Nov, 2013 @ 10:02am 
Good job!
Sandaiyo 4 Nov, 2013 @ 12:03pm 
I think Blooner need the cleared area script, if a enemy run away "x" meters, you dont need to kill him, search or looking for him, 500 meters away in a dammit forest.
AceGhostWarrior 4 Nov, 2013 @ 6:51am 
@[GRC] Fynx: Happened to me and sandaiyo too,there was a lost bot outside the town, the trick is going low around the whole target area till you hear light weapons shooting at you,find where are they and game over.
AceGhostWarrior 4 Nov, 2013 @ 6:47am 
@BloonerNL: Nah we found a few AA soldiers and some static AA's but to train more my piloting skills I would like a full in danger mission,if its possible put some AA vehicles that just use the explosive ammo guns,but they should be a bit worst in aim than the normal aimbot that IA's got in Arma 3, more random convoys and little bases around the AO would be cool too.
MothTomgirl 4 Nov, 2013 @ 5:59am 
@ Sandaiyo yea it worked after we restarted the misson, but we got the same problem the third time, maybe we arent searching good enough^^
BloonerNL  [author] 3 Nov, 2013 @ 10:48pm 
Thanks guys.

@AceGhostWarriorHD: There are quite a few AA threats in the mission, however all of them have a random probability of being present. It could very well be that by pure chance you got a playthrough with very little AA. On a second playthrough there could be significantly more AA. Give it a try!
AceGhostWarrior 3 Nov, 2013 @ 6:10pm 
Very nice but I would like many more AA threats that make you harder to win
Sandaiyo 3 Nov, 2013 @ 6:03pm 
@[GRC] Fynx Be sure, that you destroy all enemies vehicles, with crew and no crew.
MothTomgirl 26 Oct, 2013 @ 3:41pm 
Hej I think there could be a bug, where you cant end the task, where you are asked to destroy all armored vehicles in a town. We destroyes every thing but the task didnt show as finished
But its still a great mission^^
Roadhamster 20 Oct, 2013 @ 1:35pm 
I loved this. Just a question, could you please make another version exactly the same but so we could play as opfor instead. It's just I like their gunship a lot more. Thanks for the scenario!
BloonerNL  [author] 14 Oct, 2013 @ 3:34am 
@Dudezilla @Djembejungler Thanks guys, appreciate it!
Djembejungler 13 Oct, 2013 @ 6:03pm 
nice
Dudezilla 5 Oct, 2013 @ 9:27pm 
Great mission! Thanks
BloonerNL  [author] 29 Sep, 2013 @ 6:20am 
@Pachira Ah yeah, I took another look and missed in instance in the scripting that could cause it. I fixed it now. Sorry that this seems to keep happening to you! The odds of it happening are slim to begin with, so you have some really bad luck :)

Hotfixed the mission to V1.6.1:
Released 29 September 2013
-=HOTFIX=-
Missed an instance that could create the invisible vehicle issue
🦇Pachira🦇 29 Sep, 2013 @ 6:05am 
Had an invisible ZSU at the opfor main base task
BloonerNL  [author] 28 Sep, 2013 @ 7:18am 
Hey guys, I updated the mission to V1.6, here's the changelog:
V1.6:
Released 28 September 2013
-=BUGFIXES=-
More invisible vehicle issues fixed
Added second landing-pad at Aristi
Added check to wait for second helicopter before EndWin when needed
-=ADDED FEATURES=-
Added an ambient battle in Panagia
-=OTHER=-
Increased on-screen time of mission-ending texts
Slightly changed path-scripting of Destroy Convoy
🦇Pachira🦇 28 Sep, 2013 @ 2:04am 
Encountered another invisible vehicles bug, had to have my partner take them out again because they could see them

http://cloud-2.steampowered.com/ugc/902134976184583191/3C0AE8C99DD24724506FA85C3AE7AAA97CF49EEF/
BloonerNL  [author] 26 Sep, 2013 @ 11:42pm 
@Imoja Thanks man, I really appreciate you taking the time to comment. I'm glad you liked it!
Imoja 26 Sep, 2013 @ 2:46pm 
Excellent fun, cannot thank enough. Cohesive mission really improved our teamplay.
BloonerNL  [author] 22 Sep, 2013 @ 2:31am 
@Pachira Ugh, stupid AI drivers... Yeah, I made it so if any of the vehicles makes it, it counts. That way the AI basically has four chances to get it right. I can't really do anything about that, but the changes in V1.5 may have lowered the chances of it happening.
🦇Pachira🦇 22 Sep, 2013 @ 2:10am 
Had a bug where the convoy wouldn't depart, but it was in 1.4 so maybe your 1.5 fixed that. The first HEMMTT box got stuck on a rock. Luckily the Hunter HMG made it to the target and it counted.
BloonerNL  [author] 22 Sep, 2013 @ 1:50am 
Mission updated to V1.5. Here's the changelog:

V1.5:
Released 22 September 2013
-=BUGFIXES=-
hcam Script Error bug is fixed
Destroy Convoy Camera bug is fixed
-=OTHER=-
Severely improved CPU-usage performance of Immersive PiP Script
Changed allowed PiPEffect of POV-cam to Colour or NV (no FLIR)
Protect Convoy task is improved (faster, more actionpacked)
BloonerNL  [author] 21 Sep, 2013 @ 4:31pm 
Mission updated to V1.4. Here's the changelog:

V1.4:
Released 22 September 2013
-=OTHER=-
Re-added the voice-acting work, as Steam Workshop issue was reported as solved

There's some more stuff added to Known Bugs and Upcoming Features as well.
Nachtmahr 21 Sep, 2013 @ 7:22am 
Thanks, i´ll replay it asap :)
BloonerNL  [author] 21 Sep, 2013 @ 7:02am 
Mission updated to V1.3. Here's the changelog:

V1.3:
Released 21 September 2013
-=BUGFIXES=-
Opfor Base Destroyed message missing bug fixed

@Pachira @Nachtmahr Thanks for letting me know. Quite a severe bug that would've happened to approximately 50% of the playthroughs. It's fixed now.
BloonerNL  [author] 21 Sep, 2013 @ 6:30am 
@Pachira @Nachtmahr Good you like the mission, sorry that that task seems to be bugged. Thanks for letting me know, I'll look into it.
Nachtmahr 21 Sep, 2013 @ 5:26am 
We had the same bug like Pachira. Until this one, the mission was really fun!
🦇Pachira🦇 21 Sep, 2013 @ 4:05am 
The mission is pretty cool, I had another bug where we had to destroy opfor main base and we couldn't find anyone to kill (we killed everyone we already saw)
BloonerNL  [author] 21 Sep, 2013 @ 3:38am 
MIssion updated to V1.2. Here's the changelog:

V1.2:
Released 21 September 2013
-=BUGFIXES=-
"Invisible Ifrit" bug fixed
-=OTHER=-
Reduced chance of being assigned priority task

@Pachira Hey, already found and fixed the bug. Thanks again for reporting it!
BloonerNL  [author] 21 Sep, 2013 @ 3:24am 
@Pachira Wow, that is a weird bug... I have a slight suspicion of what it might be. I'll look into it. Thanks for letting me know! You liked the mission otherwise?
🦇Pachira🦇 21 Sep, 2013 @ 3:19am 
Experienced a weird bug where there was an invisible ifrit that I couldn't see, but my friend could. Also I couldn't damage it so I had to let my friend take the gunner seat
BloonerNL  [author] 20 Sep, 2013 @ 8:13am 
Hey guys, I updated the mission to V1.1. Here's the changelog:

V1.1:
Released 20 September 2013
-=BUGFIXES=-
Various small non-crucial script-errors
Fixed: ForceWalk was incorrectly turned on again after respawning
TaskOne message said "Outpost" instead of "Recon Squad"
-=ADDED FEATURES=-
Added parameter to enable/disable Immersive PiP script
Added parameter to change delay of heli servicing
Added parameter to change default view-distance
Added parameter to enable/disable music
-=OTHER=-
Added messages about replayability and parameter-options at mission end
Improved bad weather system

Let me know what you think!
Jantabass 16 Sep, 2013 @ 12:37pm 
me and my friend are new to Arma, but completed this mission and had a good time! Cheers!
BloonerNL  [author] 16 Sep, 2013 @ 10:01am 
After a lot of testing, uploading various iterations etc., I have come to the conclusion that Steam Workshop currently blocks the download of missions with soundfiles in it. So I removed all voice-acting from my mission and now the mission is available through Steam.
I will post my findings in the appropriate feedback tickets.

Use this version if you want the mission with voice-acting: http://www.mediafire.com/?arnji05oftw3bn4
BloonerNL  [author] 15 Sep, 2013 @ 9:45am 
@blackz No problem! Let me know what you think of the mission! :)
ブラックス 15 Sep, 2013 @ 7:57am 
Thank you for the mirror-location, was waiting to play this mission this whole time!
BloonerNL  [author] 14 Sep, 2013 @ 2:34pm 
Here are some ARMA3 feedback tickets that are related to this issue:
http://feedback.arma3.com/view.php?id=14440
http://feedback.arma3.com/view.php?id=14400
http://feedback.arma3.com/view.php?id=13034

Note that it is not the mission, rather a Steam Service Interrupt. Also note it should be temporary.
BloonerNL  [author] 14 Sep, 2013 @ 2:27pm 
Still not working... So until Steam Cloud is fixed; here is a mirror-location: http://www.mediafire.com/?arnji05oftw3bn4
BloonerNL  [author] 14 Sep, 2013 @ 2:27pm 
V1.0: Republish due to upload/update not working last time. Some sort of corruption maybe? Thanks to Prophet for the heads-up!