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[ERROR]Method FRA_IsOnSea expected parameter count: 4, received: 3
Thea2.Common.NOAdventureStatus status vs Thea2.Server.AdventureEventData
Thea2.Server.AdventureEventData advData vs Thea2.Common.LogicResultAction
Thea2.Common.LogicModifier modificationData vs 18: UI_ADVENTURE_PRODUCE_DROP_NODE
Thea2.Common.AdvNode node
System.Reflection.TargetParameterCountException: parameters do not match signature
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Thea2.Common.Globals.CallFunction (System.String name, System.Object[] parameters) [0x00000] in <filename unknown>:0
CRITICAL POINT: 1
at UnrealByte.EasyJira.TLog.HandleLog(System.String condition, System.String stackTrace, LogType type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.LogError(System.Object message)
at Thea2.Common.Globals.CallFunction(System.String name, System.Object[] parameters)
at Thea2.Server.AdventureManager.ProcessEntryFilters(Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
at Thea2.Server.AdventureManager.FindValidOutputs(Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
at Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
[Error]4/2/2020 1:08:05 AM
NullReferenceException: Object reference not set to an instance of an object
CRITICAL POINT: 2
Thea2.Server.AdventureManager.ProcessEntryFilters (Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
Thea2.Server.AdventureManager.FindValidOutputs (Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
It's good?
I'll check this tomorrow and see if I can hotfix this issue. Did this happen on every teleport btw?
I would assume the teleport still goes through?
I past the new error message :
[Error]4/2/2020 12:04:24 PM
[ERROR]Method FRA_IsOnSea
System.ArgumentException: failed to convert parameters
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Thea2.Common.Globals.CallFunction (System.String name, System.Object[] parameters) [0x00000] in <filename unknown>:0
CRITICAL POINT: 1
at UnrealByte.EasyJira.TLog.HandleLog(System.String condition, System.String stackTrace, LogType type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.LogError(System.Object message)
at Thea2.Common.Globals.CallFunction(System.String name, System.Object[] parameters)
at Thea2.Server.AdventureManager.ProcessEntryFilters(Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
at Thea2.Server.AdventureManager.FindValidOutputs(Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
at Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
[Error]4/2/2020 12:04:24 PM
NullReferenceException: Object reference not set to an instance of an object
CRITICAL POINT: 2
Thea2.Server.AdventureManager.ProcessEntryFilters (Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
Thea2.Server.AdventureManager.FindValidOutputs (Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
-__-
I tested it myself this time and got no errors from that script.
I'm really sorry about the inconvenience :(
Версия Базы Данных: 3876912256321483539
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[ERROR]Getting unexpected ID of News of type System.String
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
--> news number 253...
And the such log data arises in it
Terrain River_Default[river for default] is not found in database!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Terrain Splat_Default[splat for default] is not found in database!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Terrain Splat_Default[splat for default] is not found in database!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Terrain Shore_Darkness[shore for darkness] is not found in database!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Terrain Shore_Darkness[shore for darkness] is not found in database!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Terrain River_Darkness[river for darkness] is not found in database!
or like that - very where that strange line 43
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
TODO: Implement: sHow Terrain Info / HUD?
and at the end when we quite
Сборка версии2.0601.0679
Версия Базы Данных: -952119266543712463
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[ERROR]Getting unexpected ID of News of type System.String
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2760 -> priority: 1
Thread -> id: af8 -> priority: 1
btw - i deleted mod that is about healing kits
but some other mod seem to us it data? Because it happen to spawn info in output log like that
-
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[DB]Type DBDef.Resource and db name: RES, with instance named: RES-VIOLET_SHROOMS cannot be found
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[DB]Variable (DBDef.Resource) SecondResorceName(DATABASE_2D_ICONS_AND_DES ln:2716) couldn't be set to: RES-VIOLET_SHROOMS because its provided as attribute, and its advanced object, and couldn't be found already created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
mean must i then delete mod - 2d_icons ? or thre more mods using hrbs - so its btr to return it ?
Loaders Closing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
(T) Items cache is missing or invalid, new cache will be produced!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Item cargo ITEM_CARGO-ONE_RUBY is empty Due to rarity
or
Loading SFX finished
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
News impossible to download. Unable to complete SSL connection
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Enter FSM State Thea2.Client.FSMMainMenu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Enter FSM State Thea2.Client.FSMOpenScreen: MainMenu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Profile Unlocks are no longer valid, profile correction applied
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Сборка версии2.0601.0679
Версия Базы Данных: -952119266543712463
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
[ERROR]Getting unexpected ID of News of type System.String
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Enter FSM State Thea2.Server.FSMOptionLoad
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Enter FSM State Thea2.Client.FSMOpenScreen: Host
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Stage 1
don't like that strang errors. when we play to 240 turn - game with less monster spawn - operates turn for close to minute or crash from multiplayer disconnection or else problm EACH turn. eehhh
Is there anything I can do to ensure it moves the correct village B?