Thea 2: The Shattering

Thea 2: The Shattering

BuildingOverhaul
Lorska  [developer] 1 Apr, 2020 @ 10:58am
Errors
Please post your error messages here and what you did to trigger them.
(The first critical point in your log file)
Location: Steam\steamapps\common\Thea 2 The Shattering\Thea2_Data\StreamingAssets\GameLog.txt
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Showing 1-15 of 16 comments
Punisher 1 Apr, 2020 @ 4:13pm 
[Error]4/2/2020 1:08:05 AM
[ERROR]Method FRA_IsOnSea expected parameter count: 4, received: 3
Thea2.Common.NOAdventureStatus status vs Thea2.Server.AdventureEventData
Thea2.Server.AdventureEventData advData vs Thea2.Common.LogicResultAction
Thea2.Common.LogicModifier modificationData vs 18: UI_ADVENTURE_PRODUCE_DROP_NODE
Thea2.Common.AdvNode node
System.Reflection.TargetParameterCountException: parameters do not match signature
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Thea2.Common.Globals.CallFunction (System.String name, System.Object[] parameters) [0x00000] in <filename unknown>:0
CRITICAL POINT: 1
at UnrealByte.EasyJira.TLog.HandleLog(System.String condition, System.String stackTrace, LogType type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.LogError(System.Object message)
at Thea2.Common.Globals.CallFunction(System.String name, System.Object[] parameters)
at Thea2.Server.AdventureManager.ProcessEntryFilters(Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
at Thea2.Server.AdventureManager.FindValidOutputs(Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
at Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)

[Error]4/2/2020 1:08:05 AM
NullReferenceException: Object reference not set to an instance of an object
CRITICAL POINT: 2
Thea2.Server.AdventureManager.ProcessEntryFilters (Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
Thea2.Server.AdventureManager.FindValidOutputs (Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)



It's good?
Lorska  [developer] 1 Apr, 2020 @ 4:23pm 
Yes thanks I needed to know which script exactly was producing the error.
I'll check this tomorrow and see if I can hotfix this issue. Did this happen on every teleport btw?
I would assume the teleport still goes through?
Last edited by Lorska; 1 Apr, 2020 @ 4:27pm
Lorska  [developer] 1 Apr, 2020 @ 10:24pm 
Found the issue and resolved it. I'll upload the hotfix.
Punisher 2 Apr, 2020 @ 2:24am 
Yes every teleport only, i check today if the hotfix is working
Punisher 2 Apr, 2020 @ 3:07am 
It's not working :(
I past the new error message :

[Error]4/2/2020 12:04:24 PM
[ERROR]Method FRA_IsOnSea
System.ArgumentException: failed to convert parameters
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Thea2.Common.Globals.CallFunction (System.String name, System.Object[] parameters) [0x00000] in <filename unknown>:0
CRITICAL POINT: 1
at UnrealByte.EasyJira.TLog.HandleLog(System.String condition, System.String stackTrace, LogType type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.LogError(System.Object message)
at Thea2.Common.Globals.CallFunction(System.String name, System.Object[] parameters)
at Thea2.Server.AdventureManager.ProcessEntryFilters(Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
at Thea2.Server.AdventureManager.FindValidOutputs(Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
at Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)

[Error]4/2/2020 12:04:24 PM
NullReferenceException: Object reference not set to an instance of an object
CRITICAL POINT: 2
Thea2.Server.AdventureManager.ProcessEntryFilters (Thea2.Server.AdventureEventData d, Thea2.Common.AdvNode node, Thea2.Common.AdvEvent e)
Thea2.Server.AdventureManager.FindValidOutputs (Thea2.Common.AdvEvent e, Thea2.Common.AdvNode curentNode, Thea2.Server.AdventureEventData d)
Thea2.Server.AdventureManager+<EventLoop>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Lorska  [developer] 2 Apr, 2020 @ 5:07am 
fixed another typo.
-__-

I tested it myself this time and got no errors from that script.

I'm really sorry about the inconvenience :(
Last edited by Lorska; 2 Apr, 2020 @ 5:56am
Punisher 2 Apr, 2020 @ 7:38am 
It's good, thx a lot!
guardianru 17 Jun, 2023 @ 7:13am 
Сборка версии2.0601.0679
Версия Базы Данных: 3876912256321483539

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[ERROR]Getting unexpected ID of News of type System.String

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

--> news number 253...
Lorska  [developer] 17 Jun, 2023 @ 11:37am 
Originally posted by guardianru:
Сборка версии2.0601.0679
Версия Базы Данных: 3876912256321483539

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[ERROR]Getting unexpected ID of News of type System.String

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

--> news number 253...
This shouldn't be a mod problem, that looks like an issue with the game.
guardianru 17 Jun, 2023 @ 12:36pm 
there are event number 253 - i looked in events - non one from modules has enent number 253. max number is 107 or close. Maybe somewhere something incorrect address? 25 besides 253? Maybe you can tell me where - in what files the strings like that could be ? where to look, i mean
guardianru 17 Jun, 2023 @ 12:46pm 
we reinstalld the game, bgan new on - the output log jumped from 66 kb to 792 kb in first singl turns.
And the such log data arises in it
Terrain River_Default[river for default] is not found in database!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Terrain Splat_Default[splat for default] is not found in database!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Terrain Splat_Default[splat for default] is not found in database!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Terrain Shore_Darkness[shore for darkness] is not found in database!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Terrain Shore_Darkness[shore for darkness] is not found in database!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Terrain River_Darkness[river for darkness] is not found in database!

or like that - very where that strange line 43

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TODO: Implement: sHow Terrain Info / HUD?

and at the end when we quite

Сборка версии2.0601.0679
Версия Базы Данных: -952119266543712463

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[ERROR]Getting unexpected ID of News of type System.String

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
Thread -> id: 2760 -> priority: 1
Thread -> id: af8 -> priority: 1


btw - i deleted mod that is about healing kits
but some other mod seem to us it data? Because it happen to spawn info in output log like that

-

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DB]Type DBDef.Resource and db name: RES, with instance named: RES-VIOLET_SHROOMS cannot be found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[DB]Variable (DBDef.Resource) SecondResorceName(DATABASE_2D_ICONS_AND_DES ln:2716) couldn't be set to: RES-VIOLET_SHROOMS because its provided as attribute, and its advanced object, and couldn't be found already created
guardianru 17 Jun, 2023 @ 12:49pm 
[DB]Variable (DBDef.Resource) SecondResorceName(DATABASE_2D_ICONS_AND_DES ln:3002) couldn't be set to: RES-SHRIMP because its provided as attribute, and its advanced object, and couldn't be found already created

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

mean must i then delete mod - 2d_icons ? or thre more mods using hrbs - so its btr to return it ?
guardianru 17 Jun, 2023 @ 12:55pm 
even can't geet what that mean for and does that things signal that something is wrong and bad or not?

Loaders Closing

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

(T) Items cache is missing or invalid, new cache will be produced!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Item cargo ITEM_CARGO-ONE_RUBY is empty Due to rarity

or

Loading SFX finished

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

News impossible to download. Unable to complete SSL connection

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enter FSM State Thea2.Client.FSMMainMenu

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enter FSM State Thea2.Client.FSMOpenScreen: MainMenu

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Profile Unlocks are no longer valid, profile correction applied

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Сборка версии2.0601.0679
Версия Базы Данных: -952119266543712463

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[ERROR]Getting unexpected ID of News of type System.String

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enter FSM State Thea2.Server.FSMOptionLoad

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enter FSM State Thea2.Client.FSMOpenScreen: Host

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Stage 1


don't like that strang errors. when we play to 240 turn - game with less monster spawn - operates turn for close to minute or crash from multiplayer disconnection or else problm EACH turn. eehhh
Sev 15 Jul, 2023 @ 9:11pm 
I had two villages A and B, each with a spire built and built in this order. I took the Infused stone elsewhere and used Village Teleportation in village B. It wiped out resources from around village B, but it teleported village A.

Is there anything I can do to ensure it moves the correct village B?
Lorska  [developer] 16 Jul, 2023 @ 3:19am 
I'll take a look and see if I can solve the issue
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