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This is mainly because land and water carrying capacities are different things to begin with.
My one piece of early feedback is that I'm not yet sold on the resource restriction aspect of the mod. To have an effective base, you really need access to every resource, which going with a village playthrough makes rather difficult relative to the nomadic playstyle. As a result, I'm finding moving mountain MUCH better than a static village. You *must* get every resource, and a static village makes that challenging. Static villages stay way weaker than vanilla for way longer, in my experience so far.
One thing I would have possibly considered, rather than having MM upgrades cost more resources, is to instead make them more restrictive on resource types. So Static village upgrades can use multiple resources, but MM upgrades require specific resources. This fits naturally to the playstyle of the nomad vs. the village.
I expect you did this for a reason, and I can easily expect your reason is better than my suggestion!
The village is a lot stronger, sitting inside your village with a measured amount of expeditions is an actual possibility without going above hundreds of turns grinding out materials. This was actually the main issue with the base game and very much a noob trap, people would just sit and refine for ages.
It is now a lot faster to actually progress, but you also gain power a lot more efficiently by just going around and collecting stuff. That means both play styles are possible, but a more active one is clearly more effective.
The vanilla perception is also a bit skewed because people tended to circumvent a lot of progression by having a high quality idol early on, any other form of progression however fell off a cliff afterwards.
MM has been noted as more powerful (especially by people who know what they are doing) but you also lose out on the majority of content going for that route. It also mostly exists because I got a lot of people wanting a non-stationary variant. MM simply makes your playthrough easier, while the village version offers a lot more different ways to play and make things more viable, notably also due to the late game power compared to MM.
I should also mention that I added ways to circumvent the issues with resource availability. The grey (resource) line offers buildings that allow you to access otherwise inaccessible materials.
Overall, awesome work, excited for my second playthrough.