Garry's Mod

Garry's Mod

Glitchtale: Sans Abilities
 Ten wątek został przypięty, więc pewnie jest ważny
koperplyar  [producent] 24 lutego 2019 o 10:30
BUGS
Alt attacks are not working >:C
Simply goto settings, keybourd, scroll all the way down til you find something that says
"walking" or "walk", bind it to "Alt" apply, and see if it works in game (if you can walk)
if that works, try to hold down / repeatetly press the key combination til something happens

How to Fix other Errors:

Just disable all addons but the Glitchtale Sans Abilities, and if the error still accurs then post the error code down bellow
Ostatnio edytowany przez: koperplyar; 9 lipca 2019 o 9:33
< >
Wyświetlanie 1-15 z 38 komentarzy
koperplyar  [producent] 27 lutego 2019 o 5:39 
well yeah theres no music.... and the bones jud work and if you have an console error then please show it, i might be able to fix it
AmberSuzume 28 lutego 2019 o 19:33 
nice
Violet 1 marca 2019 o 6:45 
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238

koperplyar  [producent] 1 marca 2019 o 15:55 
Początkowo opublikowane przez ReverseVelocity:
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238
fixed
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
koperplyar  [producent] 3 marca 2019 o 0:14 
Początkowo opublikowane przez Sans:
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
This is probobly fixed now....
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
Kondzio 8 marca 2019 o 5:40 
i always wanted new mod hat adds some powers of sans and there is one! good and maybe still updated
Pepperoni 14 kwietnia 2019 o 13:21 
Unmounting addons/glitchtale_sans_abilities_beta_1665893314.gma
Pepperoni 5 maja 2019 o 3:17 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1275


Pepperoni 9 maja 2019 o 13:02 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1316
Lady 3 czerwca 2019 o 10:00 
it's not showing up in the "Weapons" tab
koperplyar  [producent] 3 czerwca 2019 o 14:27 
Początkowo opublikowane przez SfmRockstar5506:
it's not showing up in the "Weapons" tab
Do you even have it installed / enebled? if so then it must be located in "weapons/glitchtale" and then sans abilities...
Rylasasin 26 sierpnia 2019 o 19:20 
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
Ostatnio edytowany przez: Rylasasin; 26 sierpnia 2019 o 19:49
koperplyar  [producent] 27 sierpnia 2019 o 3:01 
Początkowo opublikowane przez Rylasasin:
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
weird... yet i cant do anything about that if tHeY made an oopsie... :/ i guess you have to leave that option disabled :P
< >
Wyświetlanie 1-15 z 38 komentarzy
Na stronę: 1530 50