Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Or, heck, just ditch the ship altogether. Pay for passage between worlds or live the life of a hitchhiker or hobo, bumming rides across the galaxy.
I disagree with this idea, to be honest. The ship's an essential part of Starbound. You can't just get rid of it or have to pay a fee to move between planets. A lot of the game's mechanics are focused on it - not just crew members and space encounters, but even player spawn and data are associated with ships.
Having to explore the universe without a ship will also make the gameplay more tedious and frustrating than fun, so it's a lot of work for little reward, in my opinion.
I always liked how Terraria challenged you as a player by forcing you to use your powers as a player, making the boss face you at your most powerful.
But I also love how vanilla Starbound took you to the boss at *it's* most powerful in its lair. I hope we can see both of these neat ways to challenge players with boss battles in the latter development of the mod.