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Quick question/suggestion?
Do you guys plan on adding a compatibility patch for Combat Extended? It would make your mod even more interesting.
That and the LMG/LAMG having such low damage values is also kinda weird. Pretty sure neither of them is shooting 9mm. But then they both have penetrations in 70% range iirc, so i guess they are shooting diamond tipped depleted uranium 9mm rounds?
The guns are cool, don't get me wrong, but the actual damage/AP they have just seems out of whack for the types of guns they are.
Can only support this.
i think the anti material rifle feel a little bit more to where they should be but esp. the ARs are very strange. insane high AP, extremely low damage and slightly to high accuracy.
IMHO lower AP, raised Damage and lowered ACC (a little).
i think the calibre should determine the damage. maybe use the range acc as a balancing factor.
like:
shotguns/smg/handguns -> high close range ACC
ARs -> high mid range ACC
SR/AMR/LMG -> high long range ACC
i know it is hard to balance a game with real world stuff.. so far they look promising. ;)
Also compare to the targets you are engaging. Marine armor, the best vanilla armor you can get, gives 100% Sharp protection.
Stolen straight from the wiki:
This means that for the majority of the weapons in this mod when shooting at the best armor possible, marine armor, they will just flat out ignore the armor about 90% of the time.
Ex: MK18 VS Marine Armor.
100 armor - 86 AP = 14 effective armor. Then roll the random number, 7% chance to deflect the round, 7% chance to mitigate and 86% chance to just ignore the marine armor and hit the pawn underneath.
But at the same time, they are doing such small amounts of damage that the pawn can probably tank it with his flesh alone. In the above example, the MK18 does 5 damage. Lets say that you hit a pawn right in the hand. A hand has 20 hp. Your MK18 round that sliced through marine armor like butter only does 1/4 the health of a hand on a direct hit. Pawns can't use their armor to block shots, but they could be protecting themselves from this rifle Vader style and just block 2 full bursts with their hands and not lose either hand.
This is what I mean when I say something is out of whack. The damage and the AP don't make sense compared to the health and armor of pawns or in comparison to the weapons already in the game.
https://cdn.discordapp.com/attachments/149351194781941760/528764698116620298/4795272-vaderabilitytutaminis1.gif
a really nice alternative to the standard weapons as well as to other mods.
if a have the time i will test the new balance some more!
Thanks in advance!