Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta








+ Added iron ore recipe, which can now be crafted using a lab.
+ The tech tree has been slightly modified for faster research: two technologies of cooking are combined into one, technologies with a lab and ingots are placed closer to the beginning.
Обновление 1.005
+ Добавлен рецепт железной руды, которую теперь можно скрафтить при помощи лаборатории.
+ Немного изменено дерево технологий для более быстрого изучения: две технологии готовки блюд объединены в одну, технологии с лабораторией и слитками размещены ближе к началу.
In fact all spells have this property, a fireball or magic collect will cost more mana the farther you place it from the stockpile
Interesting, thanks for the info.
edit 1: Made some palpatine cocktails afterwards, and they don't seem like they're being used either.
edit 2: Cleared the desert map of all guardians and not a single cocktail/paralyzer was used.
edit 3: If the old ice or fire potions are dropped from a rune vault, the mages use those. So the new fire/ice spells just don't work at all.