安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I often see them form 2-4 packs when hunting a hare while they hunt alone when hunting something more dangerous like ibex ram/doe. This often results in my animals being downed by the ibex
Normally there is no need to specify in detail the number of animals in the packs for a particular predator kind, because the algorithm will automatically deduce the number of members in the pack to avoid injuries, ...unless there is a bug, but I have not managed to replicate your examples.
Fixed in 3.0.5.
I can not really add the feature you described, because setting X hunter for prey type Y can not work, because X depends on you hunter type (eg: 3 wolf can handle a bear, while 3 pigs can not. ..), however would it be interesting to add a parameter to force the minimum number of animals in the packs ?
Currently i imitate vanilla behavior when wild predator hunt to feed onself, by taking 3 variables to compute for prey and predator a score to determine targeting or not (base attack, fresh health state and body size).
So i propose to take into account also the average of the following levels of capacity (which are affected by removed or injured body part) to adjust the score :
What do you think about ?
And also my condolences for your semi crippled Warg ... xD
Perhaps if the calculated score drops below a threshold (considered useless as a hunter) a alert could be issued suggesting a peaceful retirement in deep freeze storage for that hunter.
I will look for your second suggestion.