Garry's Mod
Alydus Base Systems
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Alydus  [desarrollador] 1 DIC 2018 a las 15:11
Suggestions & Bugs
Post any suggestions/ideas you have here, along with any bugs you encounter while using the addon (errors included, what you were doing when the error occured).
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Mostrando 1-15 de 319 comentarios
TravisDaTaidum 1 DIC 2018 a las 18:58 
The Base Controller creates errors when I spawn it in and it doesn't say anything about what is making it create errors. heres the error that gets posted in the console:

lua/entities/alydusbasesystems_basecontroller.lua:31: attempt to index upvalue 'tdui' (a nil value)
1. Draw - lua/entities/alydusbasesystems_basecontroller.lua:31
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
Alydus  [desarrollador] 2 DIC 2018 a las 1:17 
@Tone
This issue has been fixed, sorry about that.
TravisDaTaidum 2 DIC 2018 a las 4:37 
Publicado originalmente por Alydus:
@Tone
This issue has been fixed, sorry about that.
But the issue still happens to me and I tried it a few times and it still created that error.
Is there any mods that conflict with this, because I really don't know whats the problem.
Última edición por TravisDaTaidum; 2 DIC 2018 a las 4:39
lizardmanguydude 2 DIC 2018 a las 5:21 
The base controller has a blank screen, really annoys me since i cant use any of the base modules. Fix this please before i start trying to use my lua hacking in the console to fix it (( which i suck at ))
lizardmanguydude 2 DIC 2018 a las 5:22 
as in i try to fix it with using the console.
BFR2005 3 DIC 2018 a las 6:20 
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod
>KB> >KEKSQUAD 3 DIC 2018 a las 10:31 
Why is the turret not behaving like a minigun?
Alydus  [desarrollador] 3 DIC 2018 a las 14:03 
Publicado originalmente por >KEKSQUAD:
Why is the turret not behaving like a minigun?

Can you please elaborate on this? Is it a visual issue, or just a design idea?

Publicado originalmente por BFR2005:
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod

All modules have a health value, and ammo for turrets will be implemented soon, sorry about that. - hope thats what you mean about the health system, not sure entirely what you mean by that.

I like your idea about a dual AR2 turret, it's just annoying trying to find an appropriate model for it.
>KB> >KEKSQUAD 3 DIC 2018 a las 14:09 
Publicado originalmente por Alydus:

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.
lizardmanguydude 3 DIC 2018 a las 14:19 
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.
Alydus  [desarrollador] 4 DIC 2018 a las 0:02 
Publicado originalmente por Hunterisbro:
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.


Publicado originalmente por >KEKSQUAD:
Publicado originalmente por Alydus:

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.

I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.
lizardmanguydude 4 DIC 2018 a las 4:27 
Thanks, unsubbing and restarting steam and subbing back.
>KB> >KEKSQUAD 4 DIC 2018 a las 8:28 
Publicado originalmente por Alydus:
I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.

The Gredwitch's Emplacement Pack M61 Vulcan fires faster than that with explosive rounds and with no lag.

EDIT: Make it behave like a legit mini-gun, please.
Última edición por >KB> >KEKSQUAD; 4 DIC 2018 a las 14:00
Mimyke 4 DIC 2018 a las 13:05 
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!
Alydus  [desarrollador] 4 DIC 2018 a las 13:59 
Publicado originalmente por Mimyke:
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!

It does not, I'll make it shoot the flying combine helicopter soon however, if you wish. It will only shoot vehicles, like WAC, that aren't owned by the owner of the SAM Turret's base controller.
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