Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If you encounter addons with similar problems, leave a message below so I can add them to the list. Also consider notifying their authors so that they can fix the issue. If you feel this information is wrong or outdated, let me know.
I suggest giving it another try, just to verify. My guess is that the lag was caused by something else that you uninstalled or disabled around that time. Perhaps it remained in memory or on your disk temporarily, and uninstalling rp_yantar simply triggered a refresh of sorts.
you'd be correct thats gm_boreas, the best looking but the weirdest map in th history of gmod.
In terms of performance, there's nothing particularly weird about this map beyond the fact that it's larger than average and that it includes a (similarly large) nodegraph/navmesh by default. There simply isn't anything I can do about script addon authors who don't bother optimizing their code for that kind of scenario.