RimWorld
Common Sense
Kulfyr3 2022년 11월 19일 오전 7시 55분
Mechanitors standing still when supposed to do mechanitor tasks.
The mechanitor in question is standing still even if i draft and undraft him, prioritize the task, or restart the game. Every time i do so. In this specific case, the available mechanitor jobs are repair jobs, though all the damaged mechs are another mechanitors, and a gestating job. I can prioritize the repair jobs, though he wont do them automatically, and if i prioritize the gestating job he returns to standing still.

Harmony says it's got something to do with common sense. If it doesn't, i apologize and will delete the thread, but i don't have any other mods that interfere a lot with pawn AI, except for PUAH.

Included is a screenshot, save file, hugslog, and modlist.

Screenshot: https://imgur.com/a/hB7NOGF

Save file and mod list: https://drive.google.com/drive/folders/1W3DbFqqCc59s6CPtNIWCzutY-RxITrDI?usp=sharing

Hugslog: https://gist.github.com/f896a4882450c3b76a942ba232bea62c

Modlist:

Specific error copypasted below:

Exception in Verse.AI.JobDriver.TryActuallyStartNextToil: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch+<>c__DisplayClass1_1.<DoMakeToils>b__9 () [0x000af] in <03fc2660d7ff47aaae75e681b4ba70c1>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00208] in <1ea541f48818430abd724fc665f76dc4>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
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avil  [개발자] 2022년 11월 20일 오전 6시 09분 
Hello. Thanks for explicit report! Figured out the issue and fixed it. Should be fine now.
Fuitad 2022년 11월 20일 오전 7시 40분 
Is there a way to see if the version of the mod we have is the one with this fix?
avil  [개발자] 2022년 11월 20일 오전 10시 50분 
Fuitad 님이 먼저 게시:
Is there a way to see if the version of the mod we have is the one with this fix?
Trough change.log file . I put a text file in mod folder. Otherwise steam doesn't really give an option to be sure it's "latest"
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