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I just released an update, fixing the bugs the best I could (except the blood in the air one, I don't remember where that comes from now), reducing the volume and adding new sounds.
About the suggestions, I could make better impact sounds for blunt weapons (A general one, with a little bone cracking sound) but about particular weapon sounds, I shall ask KF2 weapon sound modders, because I have the soundbanks (wwise audio structure) for editing and creating sound mods, but I don't have the sounds, let's say I have a new melee impact sound and I put into the soundbank, the rest of the sounds are missing and you will hear only that sound. Is a fixeable problem and a possible take in the future.
In the zed obliteration department, I would say that even if I don't find it that underwhelming, if I have to replace that, it should be a more satisfying response than the actual one, I don't have any better ideas for the Dwarf Axe, but for the Bone Crusher I think about a mutilation response that is the same as the Grenade Pistol for the demo, but having the gibs flying in the opossite direction of the hit, since making him fly is no nearly as satisfying as obliteration, some gore form is needed.
When I have time, I will do the headshot gib modification to see if that offers a remarkable response, and if it doesn't cause lag issues, maybe it doesn't because the gibs are static instead of physic based like what we have now, in that case I could make bigger and expanded brain parts on the floor and the eyes.
could you check the mod in lastest game version ?
i got some weird black screen when in gear menu, vault , ingame ready
when clot grab , when took damage and zedtime
you can see screenshots in here https://imgur.com/a/ObFTImN
also i want to know which texture group you set for your effect's texture , i mean creature or effect or something
because im using low end config , and i need to know which one so i can change the texture size higher so i can see them