Killing Floor 2

Killing Floor 2

Brutal Killing Floor 2 Mod (BETA)
139 Comments
Weaver Trevor Henriksson ☣ 30 Dec, 2023 @ 11:48am 
Maybe there's a way to only mod the blood in, and keep the Flex function on

This mod's blood + Flex guts = perfection
LABUBU 29 Nov, 2023 @ 10:48am 
its outdated just move on
Elliot 29 Nov, 2023 @ 10:44am 
fix the black screen pls
DanW 4 Jul, 2023 @ 10:54am 
ONLY OFFLINE (idk why)

I found a way to play this mod guys! You just need to delete all files and leave only ''Audio'' and ''Effects'' files. Sorry for bad english
LABUBU 5 Aug, 2021 @ 1:53am 
this hasnt been updated in 2 years
我是,我是baka猫 5 Aug, 2021 @ 1:43am 
AND THAT ZED TIME ONE
我是,我是baka猫 5 Aug, 2021 @ 1:41am 
BRUH WTH IS THAT WITH BLACK SCREEN WHEN GET CAUGHT
Thorn. 3 Jun, 2021 @ 11:12am 
Respectable
You made a great mod for a game that was enjoyable way back before everything went to shit
Take care and best of luck with the doom project
Wolf1366  [author] 3 Jun, 2021 @ 10:52am 
I would really like to at least fix the bugs or handle the files at someone who wants to keep continuing this work or fix the bugs, to at least make a functioning version of this, if someone is interested send me a discord PM (Wolf1366#7628)
For now I'm just busy with university and a different project called Brutal Pack (BD fork for Doom) in which I have a lot more creative freedom and will work on gore a lot too and do some of the stuff I couldn't do here, but will no longer will make mods for KF2.
Wolf1366  [author] 3 Jun, 2021 @ 10:48am 
This is my first gore mod and I'm proud of it, but as the game gets more and more questionable design decisions and adds content that disrupts balance and the fun I had with it, I'm no longer motivated, most of my plans that I wanted to do on are just impossible for much as I try because I can't access to the game source code, not only that but navigating the editor becomes always more insufferable due to all the stupid cosmetics that gets added to the game that kills any sense of setting and weapon skins with three variations making the editor and the game to take ages to launch.
Wolf1366  [author] 3 Jun, 2021 @ 10:48am 
Is kinda sad to me to say this, as I tried to make a bit of time for myself to get into this again, but as I got busy and didn't touch the editor or even anything UE3 related it's just a hassle to get the grip to work at this again and try to fix without success the weird bugs that the updates bringed.
Gregs2k2 31 Mar, 2021 @ 10:30am 
Shame this is broken. Pretty good work. You can tell it's broken as soon as you look at the gear screen. It's completely black. Hopefully it gets fixed up so we can enjoy the juicy gore. Great work!
Christina 17 Jul, 2020 @ 9:41pm 
Having the same problem as Mr. Happy, I'm afraid. screen occasionally goes black during game-play. Seems to happen when zeds hit me, get close, or if I shoot one near me.

That issue aside, I'm liking what you've done so far. The sounds are nice and juicy and I enjoy those cool head explosions.
LABUBU 5 Jun, 2020 @ 4:29am 
it broken
Mr Happy 5 Jun, 2020 @ 1:14am 
yes black screen on verry often , when clot catch you , black screen and then you must restart game and again black screen, when you change your npc screen is black .
小肛同志 10 May, 2020 @ 8:25pm 
is very good, but Always black screen。
Thorn. 29 Apr, 2020 @ 11:07am 
There's no hope for Killing Floor 2 alone
lastba 29 Apr, 2020 @ 8:47am 
i hope
lastba 29 Apr, 2020 @ 8:47am 
there is still hope
LABUBU 20 Apr, 2020 @ 6:40am 
yes
Psycho Dad 20 Apr, 2020 @ 6:05am 
Dead mod? Shame...
LABUBU 15 Mar, 2020 @ 2:01pm 
hmm
LABUBU 9 Mar, 2020 @ 9:26am 
will it be updated tho
Caff 9 Mar, 2020 @ 6:38am 
Your mod is beautiful, but there's some bugs in your mod:

1- Black screen in the menu, before you start a round
2- Black screen on 'Zed Time'
3- Black screen when you get hit.

I played on Steam Fortress map. I hope you can continue updating your mod. Best regards!
ImalaSimak 11 Jan, 2020 @ 6:22am 
Does this mod still work? It looks awesome and i really want it but i can't get it to work :/
LABUBU 30 Oct, 2019 @ 3:27pm 
any update soon?
BeavisOfArabia 16 Aug, 2019 @ 6:56am 
Hey dude, I don't know if you ever read the line of code for the head gore, but basically it limits it to 2 removable parts, the Jaw + the front & back of the left/right side of the head. If you ever do add in sorta like a health limit that allows you to destroy more head pieces as the health goes low, that would be really awesome man. A shame they left the full head destruction for only dead bodies.
LABUBU 18 Jul, 2019 @ 5:05am 
read third line
jieesos 18 Jul, 2019 @ 4:25am 
@bird when?
LABUBU 16 Jul, 2019 @ 11:54pm 
it is
jieesos 16 Jul, 2019 @ 9:16pm 
Is multiplayer gonna be a thing?
LABUBU 15 Jul, 2019 @ 12:43am 
did someone delete their comments
LABUBU 25 Jun, 2019 @ 12:45pm 
wait, if you think that knocking down zeds would change gameplay, you could make separate game files that would allow it.
Avatar 22 Jun, 2019 @ 7:44am 
work on multiplayer? Or only for casual offline
Thorn. 12 Jun, 2019 @ 3:12pm 
You're saying it as if the flex isn't broken
It still is lmao
Doubt the KF team will do anything to fix it
LABUBU 12 Jun, 2019 @ 2:57pm 
can you record a vid of nvidia blood plus this? i cant use nvidia and i would like to see what it looks like
Wolf1366  [author] 12 Jun, 2019 @ 12:52pm 
Well, specifically it disables some gib models that used a flex parent, and I removed that to make them compatible with simple particle systems, if it stills works well that's awesome, but in theory it should have problems in that part
Fusion 神聖な 11 Jun, 2019 @ 12:27pm 
The description says "THIS NEW BETA DISABLES FLEX FUNCTIONALITY" yet the blood effects + gore from the NVIDIA flex still work
NOGGER 4 Jun, 2019 @ 6:04am 
Tripwire should've learn from you Good job!
Wolf1366  [author] 3 Jun, 2019 @ 10:27pm 
New update has been released, with bug fixes and new sounds
Wolf1366  [author] 2 Jun, 2019 @ 11:33am 
And for the other files, search the location for them, they should be in a folder called "Effects" outside of that folder there are all the other ones inside of "Packages" and outside of Packages WwiseAudio should be.
Wolf1366  [author] 2 Jun, 2019 @ 11:30am 
Wait, how is that WwiseAudio is missing? It contains all the new sounds
Search in the same folders "WW_BKF2_SFX" and search for the folder that this file and the others are in, that file is in the WwiseAudio folder

There should be new sounds for headshots, obliterations, horizontal and vertical cut, bloodspilling, and more. If you people can't hear them after this I will reupload the files in a separate link
LABUBU 2 Jun, 2019 @ 11:00am 
same, but it works perfectly
Nadia 2 Jun, 2019 @ 10:56am 
Okay, I got the 7 folders in packages, but ''WwiseAudio'' is missing
NOGGER 2 Jun, 2019 @ 10:24am 
Nadia, first you go for Documents\My Games\KillingFloor2\KFGame\Cache then looking for 1559010743/KFGame/Published/BrewedPC/Packages they might be there
NOGGER 2 Jun, 2019 @ 10:20am 
thanks for your attention sir!
Nadia 2 Jun, 2019 @ 10:19am 
Hmmmm, I found in my cache folders the following files by searching Gore
FX_Gore_MESH_px.upk
FX_Gore_TEX.upk
FX_Gore_MESH.upk
FX_Gore_MESH_TWO.upk
FX_Gore_MAT.upk
FX_Gore_EMIT_THREE.upk
FX_Gore_EMIT_TWO.upk

but these aren't folders! and I don't know which one goes in what
Wolf1366  [author] 2 Jun, 2019 @ 10:12am 
Do you have all the folders localized? They could be in "Documents\My Games\KillingFloor2\KFGame\Cache" or in "Steam\steamapps\workshop\content\232090"

Put "Gore" in the browser in those folders and you should find all of those mentioned in the description, and paste all of them except WwiseAudio in "Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\Packages" and WwiseAudio in "BrewedPC"
Nadia 2 Jun, 2019 @ 10:07am 
GAAAAH, HOW THE HEKC DO YOU INTALL THISSs
Wolf1366  [author] 2 Jun, 2019 @ 8:21am 
Thanks for the bug report, that is actually the sound particle that is supossed to not visually spawn anything and I forgot to configure it before release, I will fix that in a update tomorrow and add more sounds.