Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Allready made one for this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2361010695
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2360959510
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2360378787
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2360352326
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1605543789
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1757808425
I'm wondering about all the foliage and tree changes from FASTR dough. So are all the trees supposed to be harvestable? Now I've done some tinkering within the (shift-f12 editor and) FCS for my merged categories patch and added/changed some building functionalities, so I'm curious why the Fallen Tree building has no references. Since it's easier to differentiate (and maybe on my rigs performance?) I'd prefer to just make the fallen trees mineable (if it is the case that all trees aren't mineable) and have a large new woodlot building/clearing for log cutting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403104980
all tree types are not choppable in OG IW, I have added many more types as well as varieties of quality between them in IWK+