Kenshi
Interactive World
Stupendous Man  [developer] 17 Feb, 2019 @ 3:57am
I need a compatibily patch with ......
Tell me which mod doesnt work correctly with this one and need a patch.
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Showing 1-7 of 7 comments
Teamson 3 Mar, 2021 @ 5:32pm 
Tents by oi__io since those would go very well with this mod...
Stupendous Man  [developer] 4 Mar, 2021 @ 12:08am 
Cosmosyn 5 Feb, 2024 @ 9:00pm 
no cut efficiency?
Hey, Im using Kaizo+UWE, and cannot find any of the plants anywhere, also their position on the map is not being marked, anything to be done about it?
.drew 6 Jan @ 5:07pm 
Originally posted by Judge Swagg:
Hey, Im using Kaizo+UWE, and cannot find any of the plants anywhere, also their position on the map is not being marked, anything to be done about it?
I'm also using Kaizo (no UWE because there's too many changes from vanilla) and so far I can find sand potatoes and some xander root in vendors IIRC.

I'm wondering about all the foliage and tree changes from FASTR dough. So are all the trees supposed to be harvestable? Now I've done some tinkering within the (shift-f12 editor and) FCS for my merged categories patch and added/changed some building functionalities, so I'm curious why the Fallen Tree building has no references. Since it's easier to differentiate (and maybe on my rigs performance?) I'd prefer to just make the fallen trees mineable (if it is the case that all trees aren't mineable) and have a large new woodlot building/clearing for log cutting.
Last edited by .drew; 6 Jan @ 5:07pm
Mandalf 18 Jan @ 1:57pm 
here's a patch for fastr and IW
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403104980

all tree types are not choppable in OG IW, I have added many more types as well as varieties of quality between them in IWK+
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