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cato cannot claim rome after ciccero dies
Red starts with him in Rome.
{No, bad Darth! No snarky comments!}
*huff*
*sigh*
Alright sparky here's the deal.
After Caesar took the city, he did not wipe out the senate's influence or political opposition. He just had an army to answer it.
That said, I didn't actually make that trigger, so the most likely cases are that jw either forgot about Caesar and the Senate wanting each other dead, so enemy units spawning in Rome probably shouldn't be a thing... or this is just the case for when Caesar and the Senate ally each other and he decided or forgot to turn it off.
But honestly... Is it a bug or is it just something that annoys you? These are not the same thing. You look at things that annoy you ingame and call them bugs, I call them features. :)
{Sidenote, that is an excellent way to excuse yourself from bugfixing...if you ever need that}
((If this is a bug, jw will fix it. This isn't my version))
The original trigger was supposed to give purple a monk spawn at Rome while he has Cicero close to Caesar. That was my intention. So when Caesar and Cicero decide to cement their alliance in front of the senate building, those two heroes are adjacent to each other and therefore a monk will spawn. But this only happens when Cicero is close enough to Caesar. And since those two are already trying to cut each other's throats in most of the games, I modified the trigger so that the monk spawns as long as Cicero is alive regardless of him being close to Caesar. As Darth mentioned it above, I wanted to show the repression by Caesar in the senate-house. Those purple monks in Rome getting shot by arrows show the resistance of the senators against the new ruling power. Hence the message ‘I veto the motion!’ when they pop out. I wouldn’t worry about it too much. If Pompey controls the city, those senators will be alive healing their allies. And if not, they will keep dying vetoing the motion proposed by a wannabe dictator.