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</operations>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.PatchOperation> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,♥♥♥♥,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,♥♥♥♥)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,♥♥♥♥,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode,♥♥♥♥)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ModContentPack.LoadPatches_Patch0 (Verse.ModContentPack)
Verse.ModContentPack:get_Patches ()
WhatsThatMod.ModCore:TryResolvePatches (Verse.ModContentPack)
WhatsThatMod.ModCore:DefWriter (♥♥♥♥,System.Collections.Generic.HashSet`1<string>,string,string)
WhatsThatMod.ModCore:WriteToDefs ()
WhatsThatMod.ModCore:Run ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (♥♥♥♥&)
Verse.LongEventHandler:LongEventsUpdate (♥♥♥♥&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Happens when right-clicking the bionics table. No one is producing any type of bionics.
[DSGUI] Found no valid target. Handing execution to vanilla again.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Message_Patch1 (string)
DSGUI.DSGUI:Create (UnityEngine.Vector3,Verse.Pawn,♥♥♥♥)
DSGUI.HarmonyPatches/Selector_HandleMapClicks_Patch:Prefix ()
(wrapper dynamic-method) RimWorld.Selector:RimWorld.Selector.HandleMapClicks_Patch3 (RimWorld.Selector)
RimWorld.Selector:SelectorOnGUI ()
RimWorld.MapInterface:HandleLowPriorityInput ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch5 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Looking into it, its the issue of the work task for the Bionics Table not having the bionics table listed as a source of bills when the Bionics worktype is disabled. I fixed this issue everywhere else but it seems I forgot to do the 1.4 version of VBE. I've uploaded a fix which should hopefully solve the problem, unsubscribe and resubscribe to ensure steam updates the mod files.
As for the error I'm not sure how you got that, it must be coming from some other mod reporting. When I tested this issue in the past right clicking the table simply did nothing, it didn't produce an error or anything.
Glad to know the error was fixed so fast!
Also about the error I just searched DSGUI on the workshop and found the error comes from a no longer mantained mod, sorry about that!
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 919A2A49] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
also its name is not showed (just empty) in the goods list.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (♥♥♥♥)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Exception in ConfigErrors() of FSFProstheticEye: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref AC9B4970]
at Verse.Def+<ConfigErrors>d__21.MoveNext () [0x001eb] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.BuildableDef+<ConfigErrors>d__76.MoveNext () [0x00076] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.ThingDef+<ConfigErrors>d__382.MoveNext () [0x00140] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DefDatabase`1[T].ErrorCheckAllDefs () [0x0006b] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (♥♥♥♥)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Exception in ConfigErrors() of FSFProstheticEye: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref AC9B4970] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,♥♥♥♥)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (♥♥♥♥)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
A hugslib log would likely show more what's happening. The opening post explains how to get one. However I get the feeling this issue isn't from my mod but another one. The Prosthetic Eye has a description, name and everything else so unless your mod files are corrupted it shouldn't be an issue. It looks more likely it might be related to some mod that changes how the info card is displayed.
I managed to reproduce it, here is the hugslib log:https://gist.github.com/HugsLibRecordKeeper/38f355d2d44ec9272af176d0e951b6d9
There's nothing in the log to do with VBE or what would be caused by it. There's a load of OnGUI errors, although I'm not sure what's causing them. It looks like something is causing the UI to mess up for whatever reason which is what you were seeing. The fact that VBE stuff came up is just a coincidence.
I'd suggest taking this to the troubleshooting channel on the unofficial Rimworld discord. Maybe someone there might have an idea what's causing it. I don't know enough about this to give an educated guess and nothing stands out on your mod list.
That's strange... anyway, I will go to the discord and find out what caused it.
Thanks for your patience and efforts in developing this fantastic mod!
The Bionics Table is intended to allow Component Crafting as it allows you to assign crafters to only that worktype to get things done. I'll make a note to patch the Component recipe, I did that in my tweaks mod but not my bionics mods.
That error doesn't show up for me. Either something has disabled that specific bionic or you have another mod messing with its research requirements for some reason. You can try moving my mod earlier in your mod list but you should try to figure out what's messing with it.