RimWorld

RimWorld

[FSF] Vanilla Bionics Expansion
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Creperator 17 Mar, 2019 @ 8:02am
Idea for aditionnal bionics
Could you please add bionics (and archotech) for the skull, ribs and all the other bones, and brain ? It's quite sad that even with all the mech your pawn have, his bones are still weak as an mere mortal.
#Mechforever
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FrozenSnowFox  [developer] 19 Mar, 2019 @ 6:02pm 
I had planned to do an optional expansion of sorts with parts similar to EPOE. Although I haven't touched Rimworld in some time so I got busy with other things. At the current time I'm pretty much just in maintenance mode, fixing issues but not doing large scale changes or additions. It's something I'd like to do eventually but I'm not sure when I'll get off my lazy ass to do it.
Skhaarner 29 Aug, 2019 @ 4:36am 
temperature bionics to protect your bionic beasts from heat and cold
FrozenSnowFox  [developer] 29 Aug, 2019 @ 4:39am 
Originally posted by Shrumboli:
temperature bionics to protect your bionic beasts from heat and cold

That would be something really useful. I'm not sure if that would require coding or not though.
It's definitely something worth looking into if I ever end up doing a special bionics expansion.
FrozenSnowFox  [developer] 7 Sep, 2019 @ 5:11pm 
So good news for all the people who asked for some more advanced bionics. I've released a new optional mod which continues the bionics after the vanilla stuff. Archotech is renamed to Advanced Bionics and its craftable along with a bunch of extra stuff like brain, torso and ribcage implants. I think I might end up adding some more stuff in the future but its a good starting point.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1857015088

I'm locking this topic as I'd prefer any discussion about additional bionics be done on my other mod which caters to it.
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