STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
molchåmor 28 Jan, 2024 @ 3:53pm
Short after action report, large map as empire, expert difficulty, ended at turn ~120
- Campaign still easy if you played the mod before. Still need house rules to give AI time to build up (e.g. only advancing with one stack at a time mostly) but AI still does not seem to build up until around turn 70.

- BS are no challenge even late game

- Rebels only seem to get going around turn 70 or so but at that time it is all over for them anyway as even when deliberately progressing slow I have 3/4 of the map then

- Made one stack at start of ships and got most of the north, then secured the core (except barentaal IV or whatever it's name is) and then secured the south.

- If securing the south first it is even easier as it is crazy rich in mines

- Very few raids, had maybe 3-4 of them. I usually have at least an outpost L1 one each planet though.

- Not many spacestations built, easier to hold on ground

- Ground battles still super easy even if they come at you in the start if you got artillery and some anti inf vehicles to crush them

- Very passive AI throughpout. Not sure why, speculation is that they hesitate to attack the player if chokepoints are well defended on ground and/or that the AI struggles to grow if it is isolated in pockets (as it is from start) of 5-10 connected planets. Also as the AI seems to hesitate attacking other AI it has problems connecting its pockets.Suggestion: Cut down on the white independants and give AI larger pockets, it worked in TR.

- Passive AI means I could hold on to almost all outliers e.g. Axxila, Kessel etc. even if fortifying them VERY slowly and in some cases not at all

- Did not have to build any ISDs at all until ISD2s were available as AI passive

- Stability has improved greatly, only 2 crashes (1 rebooted my PC - might have been a queued win update casuign that) and one was a random crash in battle. I have posted before on the settings/save strategy I use to avoid crashes...

- No lag on GC map. 5600x/3080/32GB/64-bit. Used start code option. Probably bec. AI did not build doomstacks ?

Somewhat improved pathfinding for walkers. The same bug as in TR for artillery (SPMA) has been introduced though, arty refuse to deploy and run amok (rare bug though)

- Annoying to still have to babysit walkers to prevent them from kamikazing.

- Inf meaningless except to build towers/cap spawns, too weak. 1 support troop is all I bring on offense.

- AT-DT, TX-130 OP, Lancet needs a buff.

- Air units largely pointless as on offense they cannot be healed easily. Also even if keeping them back they seem to die against OP rebel mortar teams ?!


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Summary: Enjoyable but a bit easy and sadly not that many epic battles. Will try TR 3.3. next as a minor faction (Eriadu/Maldrood), heard that is more challenging but playing PA and imp was too easy for me.
Last edited by molchåmor; 31 Jan, 2024 @ 3:13pm
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Showing 1-4 of 4 comments
Dredmart 31 Jan, 2024 @ 9:49am 
Originally posted by author:
Summary: Enjoyable but a bit easy and sadly not that many epic battles. Will try TR 3.3. next as a minor faction (Eriadu/Maldrood), heard that is more challenging but playing PA and imp was too easy for me.

Think you posted on wrong mod. This is AotR not TR.
molchåmor 31 Jan, 2024 @ 3:09pm 
Lol no. But I am wrong above, Eriadu is actually super easy on highest difficulty in TR so as next I will probably tackle Maldrood in TR.

Also in comments I see that others are noting the passive AI as well in AOTR, happy I am not the only one. However, AOTR is still the best mod IMHO, many of the others are a bit over the top regarding fleet sizes/SSDs/etc. so to speak.
Last edited by molchåmor; 31 Jan, 2024 @ 3:33pm
Lord Of Pain 31 Jan, 2024 @ 3:48pm 
big chungus AI is kinda weird but other GCs AI is still pretty aggressive from start
Dredmart 1 Feb, 2024 @ 4:56am 
Huh. Then not sure what causes the issue. I'm on the large map with Rebels and the AI is still pretty aggro.
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