STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
11,518 Comments
S.C.P | REIU-IV "Meg" 13 hours ago 
This playable in MP?
General Brooks  [author] 29 Sep @ 7:40am 
@jephce, maybe one day.
@Wilmfe23, we are balanced very differently to other mods, especially to EAWX. Defences have a ton of strategic value. See if you have the same view once you've become experienced with the mod.
@Zany Jumper, of course, you can just buy more in the usual way for your faction.
Zany Jumper 29 Sep @ 2:17am 
is there a way to have more heroes in the 2 planet start C where you start with 3
Wilmfe23 28 Sep @ 11:26pm 
@General Brooks
I don't think they would be OP. Like I said another mod already does this and they aren't OP at all. They are niche by default because they don't have any strategic value, only tactical value. Also the opportunity cost for it is high as building slots are valuable and if there isn't anything of significant value on the planet the enemy will just bypass the defenses.
So you would only make ground defenses on planets where you have other things you much rather build there.
jephce 28 Sep @ 5:01pm 
I would love the option to start the campaign before first death star destruction. A real, from the ground up rebellion sim, such as it is, but with heroes like Pheonix Squad, Andor, Ashoka.
General Brooks  [author] 28 Sep @ 9:32am 
Absolutely not, that would make them must builds, far too strong. Ground defences are not niche.
Wilmfe23 28 Sep @ 2:27am 
I think an idea from another mod to consider is to make the turbo laser tower and the planetary shield generator 1 structure called "base defenses". Ground defenses are very niche as it is and building slots are precious.
They did that in the expanded mod and even there ground-ground defenses are very niche and rarely used. If anything you could go even further and give them small garrisons as well.
Gay J the Rat 28 Sep @ 12:26am 
@Wilmfe23 Honestly, I was overwhelmed at first but after much trial and error I started picking everything up and now when I start a game I know exactly what I'm doing, what to build and where, what units to position at certain planets, etc.

Just comes with experience, eventually everything will just click and it won't be nearly as hard as you think. Most of the overwhelming feeling for me was just how much damn reading I had to do lmao :steammocking:
General Brooks  [author] 27 Sep @ 2:55am 
Yes, the mod is being actively worked on. Next update will be sometime next year.
Sythics 26 Sep @ 11:58am 
Hello, there are new updates in future ?
General Brooks  [author] 26 Sep @ 2:56am 
We've tried to ensure that every unit has a role and a place - would be interested to hear your opinion once you've played more and properly learned the mod.
Wilmfe23 26 Sep @ 1:30am 
So far I do like many of the ideas here but it does feel like it's suffering from the most common problem of mods here which is redundant content. There are just way too many ships and ground units. I think maybe cutting some or combining some roles would help a lot to make it less overwhelming.
nAiLo 25 Sep @ 10:14pm 
@General Brooks Of course, won't happen, thank you.
General Brooks  [author] 25 Sep @ 4:43am 
@nAiLo, have revoked your ban. Obviously if we see any further breach of server rules we will not hesitate to ban your account again.
nAiLo 25 Sep @ 1:22am 
@General Brooks

It's same as my steam account: nAiLo/nailozi
PLPM 23 Sep @ 3:56pm 
Aye, I confirm the fix by @manual blinking:

if you set "Modpath=..\..\..\workshop\content\32470\1397421866"

Instead of the original "Modpath = 1397421866", it opens up without issue.
Zero_Shiraga 23 Sep @ 2:59pm 
Can someone explain how to get the mod to work manually?
Bobby the Sophist 23 Sep @ 2:29pm 
@manual blinking IT WORKS
Tronexodus 23 Sep @ 2:18pm 
hi here too only opens vanilla game !!!
manual blinking 23 Sep @ 2:18pm 
I HAVE FOUND A FIX. in advanced options type in Modpath=..\..\..\workshop\content\32470\1397421866
Bobby the Sophist 23 Sep @ 2:02pm 
@Bendak I'm relieved it's not only me with this problem
Bendak 23 Sep @ 1:38pm 
Can confirm there is some issues with Steam advanced start option, while attempting to start it, it opens the vanila game.
molchåmor 23 Sep @ 1:02pm 
Issues with steam advanced start options it seems, no EAW mods can be started ATM including this one.
Gay J the Rat 23 Sep @ 12:59pm 
My game crashed while I was playing this mod and now no matter what I do I can't play the mod anymore, uninstalled and reinstalled the game, unsubscribed and resubscribed, tried loading the mod manually in game properties (which is what I always do with other mods with no prior issue)
I'm at a loss, don't know how one crash can bork everything this badly lol
General Brooks  [author] 23 Sep @ 4:20am 
@Tronexodus, its in the mission log.
@nAiLo, its possible that your account was hacked, acted suspiciously and was banned. What is your discord username? I'll take a look.
@=7Cav=WO1.Oro, Zhar works fine, there's no issues with it.
=7Cav=WO1.Oro 22 Sep @ 1:59pm 
Hi, have you fixed the Ace Azzameen mission? I belive on zhar
nAiLo 22 Sep @ 11:20am 
Hi, I was about a year in the discord server till last february. After that I noticed that I wasn't there anymore. I have tried multiple times to join, but I think theres something blocking it. I had problems on my discord account at the end of last february, maybe those are connected in this? Is there a way possible to come back? I would like to see them sneak peaks :)
Tronexodus 21 Sep @ 3:59pm 
hi where i can see the support for rebels fear for empire thanks if you direct me
Icechuck 21 Sep @ 9:29am 
No
Quizorp 21 Sep @ 12:48am 
is the campaign multiplayer?
General Brooks  [author] 19 Sep @ 9:45am 
No.
Pentagod 18 Sep @ 12:13pm 
Are there any plans to incorporate the predator class star destroyer, used in the battlefront commander mod, by JakeGreen?
General Brooks  [author] 17 Sep @ 1:30pm 
As people have said, this is actively being worked on, but there won't be an update any time soon. Consider joining our discord if you wan to follow development.

@xxJD190xx, there's no limit on how many you can build providing you have the cash and the pop cap.
xxJD190xx 17 Sep @ 1:22pm 
How can I increase the amount of Star Destroyer that I can build?
Jacks Son 15 Sep @ 3:44pm 
Massive Update is in the works bois. But itll be next year (2026) at minimum. Is 100% worth the wait. Do Awakening of the Clone Wars in the meantime (;
kaprol 15 Sep @ 1:26am 
yes
SickNTired 14 Sep @ 1:37pm 
is this mod still being worked on and update?
shaunmab07 14 Sep @ 1:21am 
When is 3.0 coming out?
Ocelot 11 Sep @ 11:06pm 
missions that decrease support and make you spend more time not getting everything else covered in a game where you have to constantly pause aren't fun
Jthirdygaming 8 Sep @ 12:25pm 
i dont know why but i tried to invade a planet and the game crashed as the empire
Agent Que 6 Sep @ 2:15pm 
Fun mod, but I am quite a ways into my campaign and started moving leia + han & some other infiltrator units off of kessel towards honoghr. Then I got the Felucia scripted mission for Akbar and all but one of my infiltrator units disappeared while transiting. I dont know where Leia or Han went to, but it seems like something broke while I moved them just before the Felucia mission trigger.
mariorac 5 Sep @ 7:24pm 
any suggestions on getting this to run smoother? the lag is brutal. I uninstall, reinstall. would love some suggestions.
mR RPG 4 Sep @ 2:10am 
I want to play AOTR 3.0 :GalacticEmpire: more than GTA6
edynate 2 Sep @ 3:12am 
Am playing when it started Vader was captured things were very adverse, lots of reversals by Hutts and Black Sun. The start menu had said would fight Rebels. Am unable to do the Hoth sequence and Endor sequence. Am fighting my way thought the melee using low tech and its working so far.
Dobbs 1 Sep @ 5:56pm 
@General brooks I hear you and that's cool. I see they've been implemented in the battlefront commander mod. Haven't tested it extensively for performance impact but I think the newer models fit more seamlessly with the other aspects of the game that have been graphically upgraded. It's a small thing but anyways great mod all round!
CommandanteWolf💀 1 Sep @ 9:27am 
Can you increase the amount of the new republic infantry unit like teams of 3 or 4 instead of 2 teams of 10 pax only if possible thx.
General Brooks  [author] 1 Sep @ 7:39am 
@Your Daddy, you need to complete the Hoth chain before you can proceed, go conquer Allyuen.
@Dobbs, no plans, we are happy with our current models, it is technically possible but we have to be wary of the performance impact of models.
@LegendJK, yeah freighters break for a lot of people unfortunately, no reliable fix.
LegendJK 31 Aug @ 4:04pm 
So I have a bit of a problem. My freighters that make income just outright don't work. I made them on several planets and they just refuse to auto move and do deliveries to make income, which sucks because I set up a nice network in the outer rim for rebels. Is there any fix or am I just screwed?
SuperKamiGuruDragon 31 Aug @ 3:19pm 
for noobs, the only way that you can deploy more than a 10 pop of units on ground battle is if you are using an infinite unite submod, i dont recommend using infinite unit mods because in GC the AI will quickly overrun you
Dobbs 31 Aug @ 12:49pm 
Hi very nice mod, are there any plans to add new models of stormtroopers like they look in the DICE battlefront games? Would that be possible?