STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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Game Type: FOC
File Size
Posted
Updated
20.824 GB
28 May, 2018 @ 7:41pm
25 Aug, 2024 @ 6:09am
59 Change Notes ( view )
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Awakening of the Rebellion 2.11.9: Jump To Hyperspace

Description
AWAKENING OF THE REBELLION 2.11.9: JUMP TO HYPERSPACE

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/u8YC3Un

AOTR WIKI
Check out the official wiki: Awakening-of-the-rebellion.fandom.com

STEAMMOD=1397421866

AotR is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotR adds many features from this game and other titles, including a more in-depth mission system, tech system, and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the opportunistic Black Sun pirates. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.
We have versioned off the 2.10.4 version of the mod AS IS in the following workshop item: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3101174302

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
Steiner0815 - Original Creator and Lead 2D, 3D Artist
Wolf v2 - 3D Artist
Sly442 - 2d, 3D Artist
MaxiM - Programmer, 3d Artist, Level Designer
Kalani - 3D Artist
Grimley - 3D Artist
Helio - Level Designer
Coryak - Programmer
-ICO- Mr. President - Lead Audio Engineer, Designer
Than’s Vans - Programmer, Campaign Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Polemarchos - Level Designer
Primid - Level Designer
Cheese - Level Designer
Kukakraft - UI/UX Design
TJ - Programmer
Tots - Programmer
General Brooks - Community Manager
Mod Contractors:
Henskelion - 3D Artist
RadicalEdward2 - Mapping
Edmar Fecler - Lead Voice Actor
GowronGaming (Maxloef) - 3D Artist

Testers:
Edmar Fecler, 40fixxer, Lord Nerd, DOKTOP_9ID, -98,000,000 IQ, Chaz, benthebest5, Lord Of Pain, FatalAsylym, Cheese, lunchie12, Fenris Russ, Dr. Poison, Markus1987, Sebass, oxymoron1989, and AdmiralThrawnBar who memed his way in forever it be known.
Special thanks to our wiki miners and community mappers
Special Shoutouts:
PetroBHayes - Petroglyph
Corey, Pox - Thrawns Revenge
Jeroen, Megabalta - EaW Remake
evilbobthebob - Pheonix Rising
Burntstrobe, Kad Venku - YvaW
Anakin Sklavenwalker - Republic at War
MiniGui98 - UGC
Locutus
Nkorn - 3D Artist
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Popular Discussions View All (929)
350
12 Oct @ 3:54am
PINNED: AotR 2.11 Bug Reports
General Brooks
4
14 Sep @ 6:07am
Suggestion for New Capital Ships for AOTR 3.0
TroyBoy
8
15 Sep @ 2:14pm
Rebel Motors need change
Vicex
11,541 Comments
AdmiralDailee 3 hours ago 
@Grivehn I think the developers have talked about this mission in the discord a few times that I've seen personally. A fair amount of people have issues with the mission, and I think they said they'd work on it, i don't know when. It is THE Battle of Endor, so it will require you to always have a large fleet available since in lore the rebels fielded almost their whole fleet at the battle. Frame issues happen with almost everyone though so its not reeeally a problem on your end, its just a shit load of particles, turrets, and units. Green Leader has an ability you need to toggle and leave toggled for him to kill the Executor, though if you do this you can't keep him if you win the battle. It should look like Vader's pursuit ability that he gets in space battles as the Devastator ISD.
Grivehn 14 hours ago 
Finally, the whole battle after the imps show up played for me with 1FPS. I'll grant you, thats a me problem. The others not really.

I've tried this battle twice. Im not gonna try for a third time and lose hundreds of points worth of ships and hope I can get Green leader somehow to destroy the Executor meanwhile watching a comic.

Guess I'll stick to playing the New Republic in Thrawn's Revenge.

Overall fun mod, I love it in many aspects, but I really wish there was a skip for this. Like 'bring the stealth heroes and 300 or 500 points worth or whatever fleet to Endor'. Then you can proceed into New Republic tech era. Just a suggestion.
(p3 cuz tldr)
Grivehn 14 hours ago 
Fourth. I have no idea how Green Leader supposed to destroy Executor. There is no button for that, and I cant send him against the ship either, honestly. Because I cant just tell him to 'get here', because the ship is so massive, I literally cant click on a movement order, except to attack the Executor. Which resulted in him meandering around until Ackbar got focus fired - instead of all the smaller ships I gathered around him to save him. I could not destroy the Executor whatsoever.

Fifth. Thus sending Ackbar into the literal line of fire via the objective, then expecting him to scurry off with that giant, slow ship is really painful, too.

You can have 100 fighter squadrons or 30 frigates, whatever, but the destroyers will still seem to focus down Ackbar no matter what. Thus ending Executor should be done quick and fast, but I literally couldnt do it at all.
(p2 cuz tldr)
Grivehn 14 hours ago 
Id like to say I appriciate the story elements of this mod before anything. The missions had been fun until this one.

But the Battle of Endor for the Rebellion was one of my most horrible mod experiences ever. First off, there is no indication whatsoever that you need a gigantic fleet for this - I was just fine so far in prievous story missions without going overkill.

Second. I saw mentioned somewhere and I agree that if you bring - and lose a giant fleet here, that will hurt your overall galaxy progress. Second, if you can get such a fleet together, youre probably not needing this mission to conquer the galaxy anyway.

Third. The Death Star firing about every 20 seconds, or thats how it feels like, destroying a capital ship is kinda BS not gonna lie. Especially when those things cost so much time and credit-wise.
General Brooks  [author] 18 Oct @ 10:25am 
Thanks all for the kind words.
Please submit bug reports in the pinned thread for any issues you find.
Next update will be next year.
Yala Lynx 18 Oct @ 4:27am 
update when?
footballeddie56 16 Oct @ 9:19am 
Eagerly awaiting the release of 3.0. Great work on the best mod for this game
Sirius Potter 14 Oct @ 11:33am 
Insanely great mod! 45 hours in and just switched easy difficulty to expert. Besides the crashes from time to time, everything is superb!
bandogora 11 Oct @ 1:01pm 
Hello! First off love the mod thanks to all for making it.

Running into an issue with my infantry models not being able to use their flamethrowers. For example Black Sun Infilitrators not using their weapons; not cloaked or anything else. For Rebellion the Bothan Infiltrators also are not using their flamers. But oddly, Mandalorian infantry and Black Sun Flamer Tanks are fine.
General Brooks  [author] 10 Oct @ 3:42am 
We do not support skirmish.