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Jan Dodonna is powerful general with 10% to all ships (weapons/shields etc).
And only cost 14 tactical. So his primary role is support, just be away from the frontline giving that bonus, as he is a minor hero and can die. Like Admiral Ackbar.
He is better than Admiral Ackbar because it can survive any battle easy, unlike Ackbar where he must fight in the frontline because his dead weight is huge 62 in tactical. For just 5% more bonus. Not worth it. Not to mention Independence Class is underwhelmed in terms of weapons power.
I personally just put Ackbar on Mon Cala for cheaper ships bonus, and use exclusively Jan Dodonna for entire campaign in tactical battles.
Jan Dodonna is extremely strong against anything below destroyer class 1on1.
Jan Dodonna giving that 10% to all on 206 points of ships(max 220 on tactical map minus his 14) can be translated as 20.6 extra bonus worth of shields/dmg, meaning he pay his dead weight of 14 EASILY. In fact he should be nerfed.
Empire heroes for example are joke compared to Rebellion/Black Sun.
Except for Admiral Thrawn and Needa because they use ISD-2 which can be used somewhat from the backline providing damage with Long Range Light Turbolasers instead of being dead weight. Everyone else are frontline ships. And you DON"T want minor heroes in the frontline. Especially on huge battles. Especially against Ion Cannons or worse.
Also, how you calculate the impact of the Admiral bonus is wrong. I will try to explain.
The Admiral bonus does indeed improve your fleet. But it is not as straight forward as you make it out to be.
Giving a +10% survivability bonus to something that still dies in the same amount of time, has not really improved the survivability of said ship. It is about reaching certain thresholds.
This means that for some ships, Jan Dodonna's +10% admiral bonus will give them that threshold, while other ships dies just as fast as before. The larger the Admiral bonus(especially when combined with things like Frigate Commander or Fighter Commander), the easier it is to reach those thresholds for the majority of ships.
Same thing for the offensive buff. Getting to certain thresholds means that you can knock out a hardpoint in one less salvo.
Then there is the concept of "mass". Concentration of forces. If you have 3 ships with an Admiral buff concentrating on an enemy ship, and they have all reached the threshold I mentioned above, they will take down an enemy ship noticably faster than if they did not reach that threshold.
But the Admiral's ship can be one of those as well. It can draw fire and take out Hardpoints. And it is buffed by the Admiral buff as well.
If you say that it is "worth it" to keep Jan Dadonna out of the line of fire, you are also saying that he either has so little firepower by himself that he has no noticable impact, or that his survivability is so low that it is not worth the risk. That is fairly unique among all the Admirals(and not in a good way).
If you have the same issue with most of your admirals(sounds like it for your Imperial gameplay anyway), it might be due to your playstyle. I only really have this issue with Jan Dadonna. Every other "hero" ship, I can use actively in combat. But with Jan Dadonna, I have to micro him constantly, because of his short range and below average durability.
The other issue of keeping him away from battles, is when something ends up bypassing your battlelines or comes from a different direction(like some pirate events during battles), and engages him while isolated. The AI loves to take out your Admirals(especially if they are in an easily targetable and vulnerable ship). A couple of Bomber Squadrons can potentially take Jan Dadonna down due to his low durability and poor anti-strikecraft weaponry. So even if you have him hang far back, you still have to babysit him just in case something shows up unexpectedly(because he can die so fast).
Last time I played Rebels(before the latest patch), Ackbar was pretty good. Concentrate Fire makes a huge difference when focus firing enemy Heavy Cruisers and Capital ships.
Also, his ship has ok firepower and great durability for 62 tactical points. He has more than twice the durability of a standard capital ship(40k shield, 30k hull), but cost less than twice the points(62 vs 35/70).
His own firepower is pretty good vs Frigates and Cruisers and he has enough firepower to knock out hardpoints and drain shields. And he has a good amount of fighters and bombers.
This is even more apparent when you consider how early you can get him.
15%(Ackbar) + 10% for specific classes of ships(fighters/frigate etc.) gives a considerable boost to the ships in question, and makes it much easier to reach various thresholds.
To add to this, the Rebellion has no Admiral that specifically boost Cruisers. They will only ever get whatever the Fleet bonus is(usually 10% or 15% if Ackbar). So for a Cruiser heavy fleet, Ackbar is about the best you can do.
So those 62 points are not dead weight in a battle. They actively contribute, and if you are a decent admiral, Ackbar should not be in any real danger.
Jan Dadonna is also not a good 1vs1 duelist vs things smaller than a Star Destroyer. His ideal engagement range is basically brawling range, so he will rarely/never get to do 1vs1 duels. And he is flying a ship that is focused on broadsides(meaning it halves the listed firepower, more or less).
His weaponry makes him less effective vs Frigates(Medium Turbos have a hard time hitting Frigates), and he cant overwhelm something like a standard Dreadnaught due to its Heavy armour and special ability. His own low Hull and Medium armour makes him very vulnerable to most weapon types. A standard Assault Frigate Mk1 is a better duelist than him in most cases.
At best, he can assist others in taking down targets, making use of his Pursuit ability to do Fly-bys, while the targets are engaging the rest of your fleet, as well as assisting with a couple of A-wing Flights.