STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
Omega_DET5 2 Jun, 2023 @ 8:55pm
Am i just an idiot?
so this is the first mod for this game i ever got, quickly realized i was not at the skill level required to play it. i have since dominated the galactic conquests of the base game, thrawn's revenge, and fall of the republic.

I am used to AI cheating in strategy games, it is an annoying but constant fact. however this one seems a little extreme. I played a bit again, went back to corey's mods, and decided to give this one a shot one more time. I'm not sure what i'm doing wrong so i'll put my most recent situations here.

most recently started as rebels, moved some stuff around, picked which planets i would have to abandon (as I know trying to hold every starting planet is futile) and started bolstering my forces. before i could even build a frigate the empire hit me with a fleet consisting of 3 ISDs, 4 victory's, 2 venators, and other supporting vessels, plus vader in his ISD. had 2 ISDs, vader, victory, venator, and about a dozen smaller vessels on screen at any given time, not to mention the absolute HORDE of fighters. couldn't stop them and i was out by week 10.

was curious so i started a campaign as the empire, was able to find 2 maybe 3 victory's and as many venators. with no ISDs to speak of outside of them.

this happens nearly everytime i play this mod, regardless of the faction I play as by weeks 10 through 20 the enemy is sending amassed fleets of some of their best ships, which i can't even access until much later when i use their factions. a few times i have gotten lucky and they didn't *immediately* steamroll me and i've managed to get further ahead, even managed to get home one via the mission as the rebels once(only to lose it to a much too large fleet of attacking ISDs the next week)

Corey's mods have the same problem(nearly everytime i play his i get hammered by dreadnoughts like the malevolence or praetor or executor every few minutes) but in his i can usually scramble together a large enough force to atleast hold the tide somewhere.

also, hero's. I've noticed in the few games that get this far whenever i kill an enemy hero they usually pop back up within a week, but mine will sometimes just cease to exist after a battle, even if i didn't lose them. vader i almost always end up losing because of a massive rebel fighter swarm killing him directly or just a solid wall of mon calamari cruisers attacking and killing his star destroyer.

Am i just that bad at the game or is something wrong here? any tips or advice would be welcome because I do *really* like this mod. it just sometimes feels like the AI has such a large advantage even on normal difficulty that there is no point in trying to play.
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Showing 1-4 of 4 comments
Kajar 2 Jun, 2023 @ 9:57pm 
One massive thing that can help you is to slow down the galactic map speed in the options and also using the pause button a lot. On higher difficulties the AI has the advantage of essentially infinite money and a big reduction to construction time to everything. The disadvantage of the AI is that it takes a while to make decisions and doesn't always make the best ones.
Speed is your advantage.

The other two key things to do is to learn your counters. Enemy has a pile of ISD? Counter them with corvettes. Lot's of Victory 1? Bring bombers. Tie fighters? countered by Dornean gunships and Z-95.
The other is to be agressive. Especially as rebels you do get a lot of starting units and quite a few of them are rather powerful. You also get a giant pile of Y-Wings to start with. Create a doomstack and go on the attack. If you are too defensive you lose the initiative and slowly the campaign as well. Even if you don't conquer the planet, you can still take out the space facilities to hurt ship production, fleet movement etc. You can even leave behind a cheap unit in orbit to block space construction, if you don't mind a bit of cheese.

By week 10, with some skills, you should be able to conquer the north eastern part completely and remove the black sun entirely from that part.
In fact, you can almost finish the entire rebel campaign with just your starting units. Except for ground units, those you probably need to replenish.
Keep attacking, take planets. Each planet is one less the enemy has and one more that gives you pop space and a bit of moneys. It is also another planet your enemies has to spend time and resources to retake, which allows you to set traps and lure out the enemy fleets into ambushes.
Lord Of Pain 2 Jun, 2023 @ 11:59pm 
On normal difficulty AI doesnt get any buffs on build time and eco
[KSG]Barley 4 Jun, 2023 @ 9:34am 
Worth noting that on some galactic maps, some places are just not defendable. But that DOESN'T mean you should simply leave them to the empire. It is often just as critical to attack places to deny the Empire their income as it is to gain your own.

For instance, you know that line of asteriod belts, intersections, and gas giants on the south side of the galactic map running west from Bespin? Consider taking those locations, and NOT building any space stations there. Space Stations are a waste of money because that many space stations are expensive and they'll be too weak to stop the Imp fleets from blowing them up and retaking the system anyways. So why take the systems at all? Well, because the hyperspace lane economic bonus is good and easy cash. Cash you don't want the empire spending on new ships. If anything, you want them spending their cash on those same easy-to-kill space stations along the intersections.

In short: just take the intersections, and leave them empty. When the Empire retakes those systems, task a battlegroup to make them yours again.
Lord Of Pain 13 Jun, 2023 @ 11:25pm 
AOTR is really not that difficult lol
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