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And i think it simply comes down to them having the best small stuff. They got the best fighters and the best corvettes, which is kind of everything you need to win right now.
Win the Fighter/Corvette engagement and you have basically won the battle, except for a few cases.
Which makes early game as the empire especially difficult since they mostly have tools to only deal with large targets. You NEED to rush the tech to get Gladiators, Star Galleons and Ton-Falks to stand a fighting chance early and mid game, to deal with the fighters and corvettes.
Use the Tie-bombers with their assault missiles to focus down the corvettes. Tie-Fighters to, well, tie down the enemy fighters and hit them with flak.
The opposite is true for ground combat, where Rebels struggle a lot and the Empire can just clean house from day one.
It is a bit odd that the empire, which is designed for brute force, has to creative with its ships and fleet setup.
Meanwhile the rebels can kind of go brute force with their small ship advantage.
Haven't played too much with the black sun. If i play against them, they just die. If i play as them. i just die.
Playing as Rebels on Expert is a pretty good time.
Playing as Empire on Expert is a bloody struggle to keep up
4 Cr90 can take out an ISD without any losses. It just takes a while.
Before they changed the station defense to a random fleet, i would routinely take out the empires attacking fleet of 5 or so ISD with just a level 1 space station and the two CR90 + two Hammerhead it spawned.
Of course i had to focus on the enemy fighters and bombers first, but then the ISD were easy pickings for the corvettes.