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You are entirely correct of course, as Empire at War doesn't do a good job at stopping snowballing. I'm not sure why i didn't try this earlier.
I gave an aggressive strategy a try and completely crushed the Rebels with almost no lost units at all. Granted I resorted to massive cheese by "blockading all of their planets with an army trooper squad but it is what it is.
I spent the first 10 weeks exactly the same as I was before with economy, but then started Space Tech 1 before Outposts to get that off two weeks sooner. I got a random mission to buy a Harrow Star destroyer for 16000 credits which I did, then rounded out the starting fleet with a few additional units to get to 200 tactical pop. I didn't build any Golans or other defensive structures.
By week 20 I started invading Rebel territory from Carida. Their main fleet was over taking Sun worlds in the south as they usually do, and.almost everything was completely undefended except for advanced space stations which they build everywhere for some reason, and an occasional x1 or x2 station. Rolled over the entire Rebel starting position only losing two Arquitens and one Drednought. I also cheese killed three of their capital ships one at a time because they tried to attack my "blockading" army troopers and then I counterattacked and the ai is too dumb to retreat if you don't spawn too many ships in.
I'm at week 35 now and already feel like I've won the campaign. The Rebels have a lot of planets still, but the only ones they have space control over is Aridus, Atzerri, and Devaron which they took from the Sun, and I can just keep the pain train going and take those without issue as they have almost no fleet right now. Then it would just be a matter of beating the Sun who've shown no aggression at all so far.
So yeah, all that effort I put into trying to optimize a defensive strategy just to kick their butt forgoing defense entirely. I still had fun trying to do it defensive at least, even though I kept losing.
Thanks for the help.