STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
Hull healing rates too high?
Does anyone feel that the hull healing rate, particularly for small corvettes and frigates with light armor, is too high? I play as rebels and the healing rates feel like they are pretty easy to abuse. I can pull a corvette back and it heals up and is back in the fight pretty quickly. Comparing this to larger ships that take much longer to heal themselves (and can't heal the hardpoints that are all the way dead), means that the faster smaller ships can keep pulling back and healing and win the battle of attrition. Of course, that is a time consuming and difficult process. But I just don't really see the good reason for giving hull healing rates that are so high. Flavor wise, you might argue that hull healing in battle shouldn't exist at all, or that it should be limited to healing back only a portion of the lost health.

Moreover, it makes fleet tenders feel even more underwhelming since one of the things they should be helpful for is basically a non-issue since these ships can heal themselves pretty well.
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diaper for life 13 Oct, 2021 @ 7:23am 
i feel the heal rate too slow , when no one shouting at my ships
Sleepysteve 5 Nov, 2021 @ 4:56pm 
Not at all lmao the rebels are so under powered compared tot the empire I feel it needs adjusting; this is one of the only strengths they have soooo, no. Rebs are particularly pathetic on the planet surface imo.
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