Starbound
Lucario Race
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XDgierman  [dév.] 15 avr. 2018 à 6h16
Lucario FrackinRaces Mod Compatibility
Yes, Lucario Race does have FrackinRaces compatibility.
Here are the the changes:

♥♥♥♥:
  • -5% Health
  • -5% Protection
  • -20% Fire Resistance
  • -30% Radiation Resistance
  • -30% Electric Resistance
  • Due to constant Aura generation requires more frequent feeding

Pros:
  • +8% Movement Speed
  • Fast Energy Regen
  • +5% Damage
  • +10% Energy
  • +20 Ice Resistance
  • +25% Aura Resistance to Shadow
  • Immunity to Poison
  • (Not yet applied)40% Resistance to Proto-Poison

Food : Omnivore with preference for berries. Avoid mechanical food.

Weapons:
  • Pistol / Machinepistol: +15% Damage and Energy
  • Shortspear / Spear: +8% Damage and +5% Critical. Strikes faster when well fed
  • Wands / Staves: +5% Damage and Energy
  • Fists: +10% Damage

On hot biomes: -20% protection
On forest / jungle biomes: +5% Energy and +10 Knockback Resistance

Racial Bonus: Aura Berserk (the more damage you take, the more dangerous you become, up to +15% damage and -10% protection).

Playstyle: Damage

The statistics are based on Pokémon™ Pokédex™ and Super Smash Bros.™
Dernière modification de XDgierman; 9 avr. 2020 à 2h14
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The Frackin' Universe desc is too long to even fit in the race desc so I just read this. Thanks for putting this up!
Zancuno  [dév.] 12 nov. 2018 à 0h59 
I got a reply on the Starbound Forums. Someone reported an issue with the Lucario Bezerker LUA. I'm not sure if it has been fixed yet or not.
XDgierman  [dév.] 12 nov. 2018 à 11h54 
I'll check it.
Zancuno  [dév.] 12 nov. 2018 à 17h36 
XDgierman a écrit :
I'll check it.
Thanks!! I'm over here testing to see if I can change the uniform of the NPCs that become crew for the lucario. That way they are wearing something that actually fits.
Compatibility broken as of recently. Eating anything will make the Lucario "sick" (I say that in quotes because for some reason, nothing bad is happening). Presumably, other functionality is broken, and the description of the race is missing the Frackin' Races info.
XDgierman  [dév.] 6 mars 2019 à 6h02 
Yea, the problem with eating is because the Frackin' Races conficts with mod about food.
Basically, the mod need a flag that checks if the Frackin' Races is installed or add food aspects to Fracin' Races, for which I've crated a patch.
Also, Frackin' Races have 4 flags for food: Omnivore, Herbivore, Carnivore and Robot.
Description of race is not missing, it clips through the description box, so it can't fully be shown.
Zancuno  [dév.] 6 mars 2019 à 13h44 
XDgierman a écrit :
Yea, the problem with eating is because the Frackin' Races conficts with mod about food.
Basically, the mod need a flag that checks if the Frackin' Races is installed or add food aspects to Fracin' Races, for which I've crated a patch.
Also, Frackin' Races have 4 flags for food: Omnivore, Herbivore, Carnivore and Robot.
Description of race is not missing, it clips through the description box, so it can't fully be shown.
Someone over in the updates discussion was asking me for more berry stuff for FR. I looked into it the Lucario are omnivores by code. Although I dove into FR and noticed that the Pecha and Chesto berries are not actually patched into FR. They are missing the (carnivore, herbivore, etc etc) food type effect patch.

I'll have to make some patch files using test code to fix this inside the Lucario.
Dernière modification de Zancuno; 6 mars 2019 à 14h36
XDgierman  [dév.] 7 mars 2019 à 4h39 
Zancuno a écrit :
I'll have to make some patch files using test code to fix this inside the Lucario.
The patch for Frackin' Races[github.com] about berries is waiting for merger to main version of mod.
I've also patched the berry juices.
Dernière modification de XDgierman; 7 mars 2019 à 4h44
Zancuno  [dév.] 7 mars 2019 à 15h07 
XDgierman a écrit :
Zancuno a écrit :
I'll have to make some patch files using test code to fix this inside the Lucario.
The patch for Frackin' Races[github.com] about berries is waiting for merger to main version of mod.
I've also patched the berry juices.
If it hasn't merged in a few days, let me know. I can ping Sayter on discord. Also thanks (gonna eventually turn the credits file into a log for things done lol)
Dernière modification de Zancuno; 7 mars 2019 à 15h09
Zancuno  [dév.] 15 mars 2019 à 12h22 
XDgierman a écrit :
Zancuno a écrit :
I'll have to make some patch files using test code to fix this inside the Lucario.
The patch for Frackin' Races[github.com] about berries is waiting for merger to main version of mod.
I've also patched the berry juices.
No reply from you so went ahead and pinged Sayter, he has been notified about the pull request.
Zancuno  [dév.] 26 mai 2019 à 21h22 
XDgierman a écrit :
I'll check it.
So I know that I don't really understand lua that much but I got some help and tried to teach myself a little. The reason why lucarioauraberserk.lua was breaking is because funnily enough, in Init there were no base values for powerMod, protectionMod, and critMod. So I included base values going by what you typed (power : 1, protection : 1, and crit: 0) and it started working.

I have done a pull request to FR with the changes though we probably need talk about the lucario weapons as I don't think they are FR adapted yet.
Dernière modification de Zancuno; 26 mai 2019 à 22h03
XDgierman  [dév.] 27 mai 2019 à 8h00 
Lol, really?
Well, that one "=" is not needed, because it makes the code go in infinite loop, which can slow down the game.
Zancuno  [dév.] 27 mai 2019 à 10h18 
XDgierman a écrit :
Lol, really?
Well, that one "=" is not needed, because it makes the code go in infinite loop, which can slow down the game.
Well Thanks for catching that!
Theo 23 juil. 2019 à 16h02 
'avoid mechanical food' why? he's immune to poison and is Made of metal, shouldn't he be able to eat mechanical food just fine?
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