Team Fortress 2

Team Fortress 2

The Highland Head Hacker
Rainwad 29 Mar, 2013 @ 7:06am
Stat Discussion Time!
Of course, sooner or later, everyone will be arguing about the stats of this thing. Why not do it here instead of the comments section?
< >
Showing 1-15 of 98 comments
Rainwad 29 Mar, 2013 @ 7:13am 
Upsides:

+30% damage
+10% melee range

Each head taken give the Demoman more max hp, until it gets to 5 heads, similar to the Eyelander, but the max would be 315 hp instead.

Downsides:

-20% movement speed while equipped, and 10% slower movement when unequipped
-15% weapon firing speed

Each head taken makes the Demoman lose speed, increasing by 1% every head, until it gets to 5 heads, which will make him 25% slower, or 15% slower. (If you add it on to the above downside.)

DEFINITELY going to be used by experienced Demoknights.
Last edited by Rainwad; 29 Mar, 2013 @ 8:18am
Ballisticannon 29 Mar, 2013 @ 7:42am 
  • -25% attack speed
  • x1.5 gravity effect, thus causing more damaging but faster falling, and reducing effectiveness of sticky / loose cannon jumping
  • -No random crits
  • +33% melee resistance while active (does not block explosive splash damage of the Ullapool Caber or reduce fire damage from the Sharpened Volcano Fragment, however)
  • +(Something between 10% and 20%) melee range
    Basically, making it something like a Buster Blade having an out-of-sword experiance.

    -Edit- Stat "Guarantees crit upon melee kill" has been removed due to OP-ity
Last edited by Ballisticannon; 30 Mar, 2013 @ 8:39am
MountleZz 29 Mar, 2013 @ 7:59am 
nice
Kodiq 29 Mar, 2013 @ 8:01am 
no no
stephy 29 Mar, 2013 @ 8:16am 
Why are all community stats terrible/OP.
Rainwad 29 Mar, 2013 @ 8:19am 
Originally posted by CookedChef:
Why are all community stats terrible/OP.
Because yes. There's gonna be OP stat ideas. IT IS INEVITABLE!
Last edited by Rainwad; 29 Mar, 2013 @ 8:28am
Rawring 20's 29 Mar, 2013 @ 1:33pm 
add 10% range
do mini crits on headshots
10% slower movement
-edit- wiki says swords have 37% range increase, this should probobly just follow that
Last edited by Rawring 20's; 29 Mar, 2013 @ 1:54pm
Kierany 29 Mar, 2013 @ 2:40pm 
+15% Range, range increases 4% per head(+35% with max heads)
-15% Firing Speed, firing speed decreases 2% per head(-25% with max heads)

Simple as that. No need for gimmicky stuff, OP stuff or the like.
Kodiq 30 Mar, 2013 @ 6:59am 
nat najs+15% Range, range increases 4% per head(+35% with max heads)
-15% Firing Speed, firing speed decreases 2% per head(-25% with max heads
moon_child 30 Mar, 2013 @ 3:12pm 
+ 900 health on kill
+300 seconds of crits apon kill

EXPLOITED THE ♥♥♥♥ OUT OF A STAT.
Wee Woo Noises 30 Mar, 2013 @ 9:11pm 
make it craftable only
and to get it it takes all demo mele weapns then
- 5% damage to buildings
- 10% max ammo on wearer
- 10% time between each hit
- 20 max health on wearer
+ 15 health upon kill
+ This weapon allows you to charge with out shield(as long as you have atleast 4 heads)
+ 5 points of bleed damage per second (for 5-8 seconds) upon miss
(+) Health on kill ranges from 10-25
(+) Allows player to see enemy player's health
(-) All health picked up is ammo meaning you must kill with this weapon to get health
(-) Each head slows the players speed by 2% per head until the player reaches 10 heads
(-) Can't get health from dispensers
Zantigo 30 Mar, 2013 @ 9:16pm 
Originally posted by The Clockwork Spirit:
Some stats that would be nice for this weapon.Not all these stats should be used.


- 5% damage to buildings
- 10% max ammo on wearer
- 10% time between each hit
- 20 max health on wearer
+ 15 health upon kill
+ This weapon allows you to charge with out shield(as long as you have atleast 4 heads)
+ 5 points of bleed damage per second (for 5-8 seconds) upon miss
(+) Health on kill ranges from 10-25
(+) Allows player to see enemy player's health
(-) All health picked up is ammo meaning you must kill with this weapon to get health
(-) Each head slows the players speed by 2% per head until the player reaches 10 heads
(-) Can't get health from dispensers

Thats a bit odd, the way it seems with ALL the stats make it sound as if the weapon is ment to not get kills. ._.
Douko 30 Mar, 2013 @ 9:32pm 
-10 damage penalty
100% chance to slow target
+25% damage on kill

i think its good weapon with this.
PR0CESS 31 Mar, 2013 @ 4:57am 
Originally posted by nope.avi:
Level 1-100 Sword(?)

Hand-crafted by the best Irish blacksmiths in history, and by that we mean it was handcrafted by the Demoman with leftover scrap FROM the best Irish blacksmiths in history!

Advantages:
+2.5% damage per head (limited to 10 heads.)
Deals +2.5% falling damage to the player you land on per head (limited to 10 heads)

Disadvantages:
-2.5% slower firing speed per head (limited to 10 heads)
-2.5% jump height per head (limited to 10 heads)
User takes +2.5% fall damage per head (limited to 10 heads)
No random critical hits


By the way the Demo is Scottish :P
Kodiq 31 Mar, 2013 @ 7:39am 
aj
< >
Showing 1-15 of 98 comments
Per page: 1530 50