Team Fortress 2

Team Fortress 2

The Highland Head Hacker
Rainwad 29. mar. 2013 kl. 7:06
Stat Discussion Time!
Of course, sooner or later, everyone will be arguing about the stats of this thing. Why not do it here instead of the comments section?
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Viser 1-15 af 98 kommentarer
Rainwad 29. mar. 2013 kl. 7:13 
Upsides:

+30% damage
+10% melee range

Each head taken give the Demoman more max hp, until it gets to 5 heads, similar to the Eyelander, but the max would be 315 hp instead.

Downsides:

-20% movement speed while equipped, and 10% slower movement when unequipped
-15% weapon firing speed

Each head taken makes the Demoman lose speed, increasing by 1% every head, until it gets to 5 heads, which will make him 25% slower, or 15% slower. (If you add it on to the above downside.)

DEFINITELY going to be used by experienced Demoknights.
Sidst redigeret af Rainwad; 29. mar. 2013 kl. 8:18
Ballisticannon 29. mar. 2013 kl. 7:42 
  • -25% attack speed
  • x1.5 gravity effect, thus causing more damaging but faster falling, and reducing effectiveness of sticky / loose cannon jumping
  • -No random crits
  • +33% melee resistance while active (does not block explosive splash damage of the Ullapool Caber or reduce fire damage from the Sharpened Volcano Fragment, however)
  • +(Something between 10% and 20%) melee range
    Basically, making it something like a Buster Blade having an out-of-sword experiance.

    -Edit- Stat "Guarantees crit upon melee kill" has been removed due to OP-ity
Sidst redigeret af Ballisticannon; 30. mar. 2013 kl. 8:39
MountleZz 29. mar. 2013 kl. 7:59 
nice
Kodiq 29. mar. 2013 kl. 8:01 
no no
stephy 29. mar. 2013 kl. 8:16 
Why are all community stats terrible/OP.
Rainwad 29. mar. 2013 kl. 8:19 
Oprindeligt skrevet af CookedChef:
Why are all community stats terrible/OP.
Because yes. There's gonna be OP stat ideas. IT IS INEVITABLE!
Sidst redigeret af Rainwad; 29. mar. 2013 kl. 8:28
Rawring 20's 29. mar. 2013 kl. 13:33 
add 10% range
do mini crits on headshots
10% slower movement
-edit- wiki says swords have 37% range increase, this should probobly just follow that
Sidst redigeret af Rawring 20's; 29. mar. 2013 kl. 13:54
Kierany 29. mar. 2013 kl. 14:40 
+15% Range, range increases 4% per head(+35% with max heads)
-15% Firing Speed, firing speed decreases 2% per head(-25% with max heads)

Simple as that. No need for gimmicky stuff, OP stuff or the like.
Kodiq 30. mar. 2013 kl. 6:59 
nat najs+15% Range, range increases 4% per head(+35% with max heads)
-15% Firing Speed, firing speed decreases 2% per head(-25% with max heads
murmur twins 30. mar. 2013 kl. 15:12 
+ 900 health on kill
+300 seconds of crits apon kill

EXPLOITED THE ♥♥♥♥ OUT OF A STAT.
Wee Woo Noises 30. mar. 2013 kl. 21:11 
make it craftable only
and to get it it takes all demo mele weapns then
- 5% damage to buildings
- 10% max ammo on wearer
- 10% time between each hit
- 20 max health on wearer
+ 15 health upon kill
+ This weapon allows you to charge with out shield(as long as you have atleast 4 heads)
+ 5 points of bleed damage per second (for 5-8 seconds) upon miss
(+) Health on kill ranges from 10-25
(+) Allows player to see enemy player's health
(-) All health picked up is ammo meaning you must kill with this weapon to get health
(-) Each head slows the players speed by 2% per head until the player reaches 10 heads
(-) Can't get health from dispensers
Zantigo 30. mar. 2013 kl. 21:16 
Oprindeligt skrevet af The Clockwork Spirit:
Some stats that would be nice for this weapon.Not all these stats should be used.


- 5% damage to buildings
- 10% max ammo on wearer
- 10% time between each hit
- 20 max health on wearer
+ 15 health upon kill
+ This weapon allows you to charge with out shield(as long as you have atleast 4 heads)
+ 5 points of bleed damage per second (for 5-8 seconds) upon miss
(+) Health on kill ranges from 10-25
(+) Allows player to see enemy player's health
(-) All health picked up is ammo meaning you must kill with this weapon to get health
(-) Each head slows the players speed by 2% per head until the player reaches 10 heads
(-) Can't get health from dispensers

Thats a bit odd, the way it seems with ALL the stats make it sound as if the weapon is ment to not get kills. ._.
Douko 30. mar. 2013 kl. 21:32 
-10 damage penalty
100% chance to slow target
+25% damage on kill

i think its good weapon with this.
PR0CESS 31. mar. 2013 kl. 4:57 
Oprindeligt skrevet af nope.avi:
Level 1-100 Sword(?)

Hand-crafted by the best Irish blacksmiths in history, and by that we mean it was handcrafted by the Demoman with leftover scrap FROM the best Irish blacksmiths in history!

Advantages:
+2.5% damage per head (limited to 10 heads.)
Deals +2.5% falling damage to the player you land on per head (limited to 10 heads)

Disadvantages:
-2.5% slower firing speed per head (limited to 10 heads)
-2.5% jump height per head (limited to 10 heads)
User takes +2.5% fall damage per head (limited to 10 heads)
No random critical hits


By the way the Demo is Scottish :P
Kodiq 31. mar. 2013 kl. 7:39 
aj
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