Darkest Dungeon®

Darkest Dungeon®

The Scarlet Ruins
Phasmy  [geliştirici] 29 Eki 2017 @ 22:08
Bugs and other issues
Post any bugs, typos or other issues here.
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93 yorumdan 1 ile 15 arası gösteriliyor
My game crashes whenever I touch a pile of bones and the spooky scary skeleton event happens
Phasmy  [geliştirici] 11 Kas 2017 @ 5:44 
Which difficulty was the dungeon?
Phasmy  [geliştirici] 12 Kas 2017 @ 14:39 
I made a small edit, let me know if there are any future crashes. I couldn't replicate the issue sadly
I don't get the shard of erasure after finishing the corrupt scarlet guardian quest(on any difficulty), even though it's shown in the rewards.
Also this is by far my favorite DD mod right now
Phasmy  [geliştirici] 15 Kas 2017 @ 12:18 
Do the other shards show up properly? Is it only the Erasure Shard missing?
Yeah, everything else works like it's supposed to
Phasmy  [geliştirici] 16 Kas 2017 @ 14:27 
I updated and added in an edit that should make them appear in the provision screen now. Let me know if it works.
It's still not working
Any chance that the sanguine vintners has something to do with it? I'm not really familiar with the code but maybe it resets all estate items whenever it adds more blood?
Phasmy  [geliştirici] 25 Kas 2017 @ 0:15 
I think I finally figured out what it was. No provisions/estate items should go missing any more.
Yeah, it works now. Well done!
Hey there,

first of all amazing mod ! Well done.

I ran into a little displaying issue though.
Since yur mod seem to change a lot of the default strings it happen that a certain type of buff type is misspelled in a way that it is ultimativly misleading.

A buff wich reads:
x against not unholy

in the base game is chaged to :
x unholy

when your mod is activated.


it would be nice to implement the "if not rule" string for your mod to ensure compatibility.



heres an example of the buff code i refer to.

{
"id" : "DISEASE_notunholy_DMGH",
"stat_type" : "combat_stat_multiply",
"stat_sub_type" : "damage_high",
"amount" : 0.15,
"remove_if_not_active" : false,
"rule_type" : "monsterType",
"is_false_rule" : true,
"rule_data" : {
"float" : 0,
"string" : "unholy"
}
},
Phasmy  [geliştirici] 18 Nis 2018 @ 11:56 
Thanks for pointing that out, I'll push out a fix soon.
Golden Feather disappear after passing the dungeon. So it should be?
En son cantionem tarafından düzenlendi; 24 May 2018 @ 12:48
Phasmy  [geliştirici] 24 May 2018 @ 20:19 
@|1 , yes it doesn't persist past a dungeon.
En son Phasmy tarafından düzenlendi; 24 May 2018 @ 20:19
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