XCOM 2
Missing Packages Fix - Parcels and Maps Edition
 Dette emnet er festet, så det er nok viktig
∑3245  [utvikler] 21. sep. 2017 kl. 13.09
Request the name of the package that you need for your mod
Also post a log or something so I can identify them. Your game will error out if the packages are missing.
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eclipsezr 21. sep. 2017 kl. 14.48 
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.
∑3245  [utvikler] 21. sep. 2017 kl. 16.49 
Opprinnelig skrevet av eclipsezr:
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.

So most of the roof parts is missing? If you can provide the log of when it happened, I can include those packages.
Ramlrm 23. sep. 2017 kl. 20.43 
I am missing fx_atm_holograms by dr.mandarbs map pack when I loaded up gatecrasher. I unfortunately play without the docs maps because of it.
Vortex ♀ Pixalation 24. sep. 2017 kl. 23.41 
MissionAssets_SupplyExtraction
Brakkey Gurdy I 30. sep. 2017 kl. 7.10 
I've noticed that Last Hope hasn't been playing for me.
McDenny's 09 6. okt. 2017 kl. 21.24 
Pretty sure you have some of these, but could you include CityCenterFountain, CityCenterStatuesA, StringLights, and TemperatePlateaus?
McDenny's 09 12. okt. 2017 kl. 13.14 
Could you also add FX_Exhaust_Vapors.upk, AdventInteriorRailing.upk, and CityC_Ladders.upk?
McDenny's 09 15. okt. 2017 kl. 13.33 
Fireplace_Sets.upk should be added too
Dragon32 23. nov. 2017 kl. 14.01 
Some log entries from me, crash on map load (restricted the log entries to just those relevant to that map load):

[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL

[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL

[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D_Interference:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms.MI_Hologram_Advent_Proj_D_INST'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0.ParticleSystemComponent_0' ('Engine.ParticleSystem:ParticleSysParam.Material').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL

Thanks!
MugMan 5. des. 2017 kl. 3.35 
Also mine:

'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3462) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3462) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3463) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3463) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3469) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3469) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3475) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3475) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3473) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3473) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3467) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3467) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3527) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3527) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3528) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3528) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3529) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3529) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3535) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3535) XComGameState_Ability::OnUnitBeginPlay

[5349.49] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3542) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3542) XComGameState_Ability::OnUnitBeginPlay

[5351.09] Error: (AddNetObject) Objects MaterialInstanceTimeVarying FX_Hit_Decals_B.Glass.Glass_Fading_Decal_C and MaterialExpressionTextureSampleParameter2D FX_Hit_Decals_B.Glass.Glass_Fading_Decal_Parent_DepthCheck:MaterialExpressionTextureSampleParameter2D_0 have duplicate NetIndex 429
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Blast': Can't find file 'FX_Psi_Psi_Blast'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Blast' to cache perk content archetypes.
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Bomb': Can't find file 'FX_Psi_Psi_Bomb'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Bomb' to cache perk content archetypes.

Thanks again
McDenny's 09 6. okt. 2018 kl. 11.45 
Hey Σ3245, could you add Ambulance.upk, BoxTruck.upk, CityCenterFountain.upk, FX_Fountains.upk, FX_Water_Deco.upk, ModernSedanA.upk, ModernSedanA_Cab.upk and ModernSedanA_Police.upk too?
Knight of NSFW 19. mars 2021 kl. 12.44 
Found a series of errors in my log; don´t know if this is relevant to this mod.
Affected packages
PCP_Plates_XPACK
FX_Ocean_Water
GEN_MaterialParents (used by Iridar´s laser and coil)
FX_HALON_Dev_02/03

Files present in WOTC but at much smaller size:
FX_Advent_Tower(used in Claus´ Custodians)
FX_Alien_Misc

Copying those from the SDK folders to a random mod in my game install fixed the issue.

They are missing in my WOTC install but are in the dev so I guess it´s the same type of issue?

Pasted the full log in TextBin for the sake of not spamming the discussion.

https://textbin.net/zq5haia6j9
Sist redigert av Knight of NSFW; 19. mars 2021 kl. 12.53
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