XCOM 2

XCOM 2

Missing Packages Fix - Parcels and Maps Edition
 Toto téma bylo přilepeno, takže je nejspíš důležité
∑3245  [vývojář] 21. zář. 2017 v 13.09
Request the name of the package that you need for your mod
Also post a log or something so I can identify them. Your game will error out if the packages are missing.
< >
Zobrazuje se 112 z 12 komentářů
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.
∑3245  [vývojář] 21. zář. 2017 v 16.49 
eclipsezr původně napsal:
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.

So most of the roof parts is missing? If you can provide the log of when it happened, I can include those packages.
Ramlrm 23. zář. 2017 v 20.43 
I am missing fx_atm_holograms by dr.mandarbs map pack when I loaded up gatecrasher. I unfortunately play without the docs maps because of it.
MissionAssets_SupplyExtraction
I've noticed that Last Hope hasn't been playing for me.
Pretty sure you have some of these, but could you include CityCenterFountain, CityCenterStatuesA, StringLights, and TemperatePlateaus?
Could you also add FX_Exhaust_Vapors.upk, AdventInteriorRailing.upk, and CityC_Ladders.upk?
Fireplace_Sets.upk should be added too
Some log entries from me, crash on map load (restricted the log entries to just those relevant to that map load):

[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL

[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL

[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D_Interference:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms.MI_Hologram_Advent_Proj_D_INST'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0.ParticleSystemComponent_0' ('Engine.ParticleSystem:ParticleSysParam.Material').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL

Thanks!
Also mine:

'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3462) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3462) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3463) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3463) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3469) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3469) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3475) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3475) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3473) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3473) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3467) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3467) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3527) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3527) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3528) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3528) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3529) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3529) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3535) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3535) XComGameState_Ability::OnUnitBeginPlay

[5349.49] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3542) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3542) XComGameState_Ability::OnUnitBeginPlay

[5351.09] Error: (AddNetObject) Objects MaterialInstanceTimeVarying FX_Hit_Decals_B.Glass.Glass_Fading_Decal_C and MaterialExpressionTextureSampleParameter2D FX_Hit_Decals_B.Glass.Glass_Fading_Decal_Parent_DepthCheck:MaterialExpressionTextureSampleParameter2D_0 have duplicate NetIndex 429
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Blast': Can't find file 'FX_Psi_Psi_Blast'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Blast' to cache perk content archetypes.
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Bomb': Can't find file 'FX_Psi_Psi_Bomb'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Bomb' to cache perk content archetypes.

Thanks again
Hey Σ3245, could you add Ambulance.upk, BoxTruck.upk, CityCenterFountain.upk, FX_Fountains.upk, FX_Water_Deco.upk, ModernSedanA.upk, ModernSedanA_Cab.upk and ModernSedanA_Police.upk too?
Found a series of errors in my log; don´t know if this is relevant to this mod.
Affected packages
PCP_Plates_XPACK
FX_Ocean_Water
GEN_MaterialParents (used by Iridar´s laser and coil)
FX_HALON_Dev_02/03

Files present in WOTC but at much smaller size:
FX_Advent_Tower(used in Claus´ Custodians)
FX_Alien_Misc

Copying those from the SDK folders to a random mod in my game install fixed the issue.

They are missing in my WOTC install but are in the dev so I guess it´s the same type of issue?

Pasted the full log in TextBin for the sake of not spamming the discussion.

https://textbin.net/zq5haia6j9
Naposledy upravil Knight of NSFW; 19. bře. 2021 v 12.53
< >
Zobrazuje se 112 z 12 komentářů
Na stránku: 1530 50