XCOM 2
Missing Packages Fix - Parcels and Maps Edition
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
∑3245  [개발자] 2017년 9월 21일 오후 1시 09분
Request the name of the package that you need for your mod
Also post a log or something so I can identify them. Your game will error out if the packages are missing.
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eclipsezr 2017년 9월 21일 오후 2시 48분 
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.
∑3245  [개발자] 2017년 9월 21일 오후 4시 49분 
eclipsezr 님이 먼저 게시:
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.

So most of the roof parts is missing? If you can provide the log of when it happened, I can include those packages.
Ramlrm 2017년 9월 23일 오후 8시 43분 
I am missing fx_atm_holograms by dr.mandarbs map pack when I loaded up gatecrasher. I unfortunately play without the docs maps because of it.
Vortex ♀ Pixalation 2017년 9월 24일 오후 11시 41분 
MissionAssets_SupplyExtraction
Brakkey Gurdy I 2017년 9월 30일 오전 7시 10분 
I've noticed that Last Hope hasn't been playing for me.
McDenny's 09 2017년 10월 6일 오후 9시 24분 
Pretty sure you have some of these, but could you include CityCenterFountain, CityCenterStatuesA, StringLights, and TemperatePlateaus?
McDenny's 09 2017년 10월 12일 오후 1시 14분 
Could you also add FX_Exhaust_Vapors.upk, AdventInteriorRailing.upk, and CityC_Ladders.upk?
McDenny's 09 2017년 10월 15일 오후 1시 33분 
Fireplace_Sets.upk should be added too
Dragon32 2017년 11월 23일 오후 2시 01분 
Some log entries from me, crash on map load (restricted the log entries to just those relevant to that map load):

[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL

[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL

[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D_Interference:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms.MI_Hologram_Advent_Proj_D_INST'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0.ParticleSystemComponent_0' ('Engine.ParticleSystem:ParticleSysParam.Material').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL

Thanks!
MugMan 2017년 12월 5일 오전 3시 35분 
Also mine:

'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3462) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3462) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3463) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3463) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3469) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3469) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3475) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3475) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3473) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3473) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3467) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3467) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3527) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3527) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3528) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3528) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3529) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3529) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3535) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3535) XComGameState_Ability::OnUnitBeginPlay

[5349.49] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3542) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3542) XComGameState_Ability::OnUnitBeginPlay

[5351.09] Error: (AddNetObject) Objects MaterialInstanceTimeVarying FX_Hit_Decals_B.Glass.Glass_Fading_Decal_C and MaterialExpressionTextureSampleParameter2D FX_Hit_Decals_B.Glass.Glass_Fading_Decal_Parent_DepthCheck:MaterialExpressionTextureSampleParameter2D_0 have duplicate NetIndex 429
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Blast': Can't find file 'FX_Psi_Psi_Blast'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Blast' to cache perk content archetypes.
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Bomb': Can't find file 'FX_Psi_Psi_Bomb'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Bomb' to cache perk content archetypes.

Thanks again
McDenny's 09 2018년 10월 6일 오전 11시 45분 
Hey Σ3245, could you add Ambulance.upk, BoxTruck.upk, CityCenterFountain.upk, FX_Fountains.upk, FX_Water_Deco.upk, ModernSedanA.upk, ModernSedanA_Cab.upk and ModernSedanA_Police.upk too?
Knight of NSFW 2021년 3월 19일 오후 12시 44분 
Found a series of errors in my log; don´t know if this is relevant to this mod.
Affected packages
PCP_Plates_XPACK
FX_Ocean_Water
GEN_MaterialParents (used by Iridar´s laser and coil)
FX_HALON_Dev_02/03

Files present in WOTC but at much smaller size:
FX_Advent_Tower(used in Claus´ Custodians)
FX_Alien_Misc

Copying those from the SDK folders to a random mod in my game install fixed the issue.

They are missing in my WOTC install but are in the dev so I guess it´s the same type of issue?

Pasted the full log in TextBin for the sake of not spamming the discussion.

https://textbin.net/zq5haia6j9
Knight of NSFW 님이 마지막으로 수정; 2021년 3월 19일 오후 12시 53분
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