STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Why does Thrawn's Revenge feel so small and spam focused?
One of my favorite things about other mods like Yoden Mod was the rush to put out the largest and most efficient warship your faction could produce and use it as a spear tip during later portions of your early campaign and be the first of many that will be seen in the mid to late game but in Thrawn's Revenge it sort of sucks in this aspect. Some factions have heavier vessels they can bring out which will obliterate the smaller ships of other factions in skirmish battles and the balance in campaign is just awful with the AI producing tons of capital ships and fighters but almost never producing anything larger than a home one/Imperial 1 equivalent (the AI seems to dislike using Imperial 2's for some reason) so you never get any mid to late game escalation and producing your largest vessel as fast as possible ends up being a campaign ending event as the AI will never be able to rival that fleet and will only become less capable as more of your fleets reach that level of firepower.

Why is Thrawns revenge so focused on spamming out earlier vessels and against late game escalation? hell, most of the dreadnoughts are locked to the special fleet builder and battle mode so once you hit allegiance/praetor class for the empire for example you are basically finished, not that the AI wants to build those and you can't get any better in skirmishes and the only steps forward for the campaign fleets is to jump to stuff like the sovereign or Viscount class because despite having a ton of cool ships in the mod, most of them can't be built. I don't understand why a mod with so many awesome ships is designed to hide most of them away from the main game and doesn't push the AI to make use of them, sure the dreadnoughts are expensive but at least the larger capital ships should become a regular sight at some point, that was part of the fun with older mods as the variety of ships increased and the scale of the conflict grew, especially seeing those truly monstrous ships appear in skirmish to wreck whatever battle line had formed and create a ton of chaos in the scramble to sink the leviathan.

Is this perhaps a limitation born for the heavy emphasis on creating narrative driven campaigns and a trimmed down skirmish to push players more towards the story than the gameplay/multiplayer?
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Showing 1-4 of 4 comments
JC 22 Jul @ 6:34am 
I typically see at least two SSDs from Imperial Remnant factions in TR GC (almost always Pentastar at least).
What difficulty are you playing on? The AI seems to prioritize buying what they can afford with 1 cycle's income vice saving up for what may be more effective. It feels like the AI is intended to earn on Admiral level at least.
Either way, I think the basic AI is rather limited for this game, and was never intended for the great efforts made by the modding community.
FizzyElf 22 Jul @ 9:44am 
I generally play on the highest difficulty for skirmish and high or normal for campaign. But considering even the player doesn't end up with most of the bigger ships I think it's somewhat understandable.
Have you tried playing with cruel admiral AI? I've seen them build tons of super ships. It also depends on what factions you fight or play against. Some just don't have super ships.
FizzyElf 28 Jul @ 8:32pm 
Originally posted by Tercio Squares:
Have you tried playing with cruel admiral AI? I've seen them build tons of super ships. It also depends on what factions you fight or play against. Some just don't have super ships.
True, though it's not like the player can build many either, like for the empire I think the only thing close to a super ship you can spam out is the praetor or secutor and the new republic is stuck with home ones if I remember correctly (been a long time since I played them though, might have changed). Most of the you only have a smaller super ship or you have one of a kind super ships even with the harder AI, you can circumvent the hard limit set on spawning these ships (assuming you have access to them at all). But I avoid the harder AI settings for thrawn and republic at war because that AI will flood the map with units and launches an absurd number of really dumb attacks on targets that don't mean much but you still have to fight them there or else they will get to the point where they spawn so many units that the game will lag pretty badly, sort of like Yoden would on some of the larger campaign maps with all the factions enabled or AOTR will if you play too passively in the early to mid game. I like the idea behind the harder AI but the draw backs of it make it too annoying to use for me.
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Showing 1-4 of 4 comments
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