STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Cruel AI question
Good day admirals,
A couple of pretty basic modding questions:
- I enjoy the aggressiveness of cruel AI on Admiral, but I'd rather reduce their monetary bonus a little. Which file and strings do I have to mess with?
- Is such modification save-friendly? That means, can I continue my current game after messing with the files?

I also take the opportunity for a harder question.
- It seems to me that, in Thrawn's Revenge, the AI only attacks when the odds are so much in its favour that victory is 300% guaranteed. I.e., if I am defending a planet with a 300 pop fleet, they'd either assemble a 700-pop fleet (at least) of Star Destroyer-level ships or leave me completely alone. Of course, even with the best static defenses, it is outright impossible for the player to beat such odds, and the only solution is to save your fleet and let the enemy annihilate your Golans and Valdusia.
As an EAW player since the origins, I remember the days when defensive space battles were a lot of fun and, with good manuevering and some heavy losses, you could win the day 'cause the AI would attack with a 400/450 pop fleet - not 700/800.
Is there a parameter I can mess with to persuade the AI to attack with slightly worse odds and smaller fleets?
- Again, would such modification force me to start a new game?

Thanks a lot in advance.
Last edited by Il_Vampa; 5 Oct @ 8:24am
< >
Showing 1-1 of 1 comments
Haven't played this in a while but as far I remember the mechanics was similar to FOTR.

I.e. either defend against huge fleets in space if so stay close to the valedusa (just in front of it) as it provides repair and also put alot of point defense stuff in your battle line and also some extra repair ships so they cover your line. Be aggressive with your bombers and prioritize their repair ships and big threats (withdraw them to heal from time to time) and do use the ground to space gun. After you defeat the first wave it will be much easier as some enemies will spawn way back i.e. trickle in more or less alone, easy target for your bombers and letting you recharge shields. In FOTR a stack of 300-400 will very easily defeat an attacking 2.5k stack with none or *rarely* a few point-defense corvette losses, if you know what you are doing.

OR, defend on ground instead. Some worlds are super easy to defend on, build the shield bubble and stay within that and have say 3 artillery that you use to target enemy artilley as prio 1. I have fond memories of the AI assaulting with 100+ units and getting absolutely deleted with zero losses for the defender by the well-placed AT-AT, artillery etc. In this scenario you need to have some kind of repair ability, anything that lets you see farther is also good for the artillery, and place your defense (go all vehicle!) around the repair thingy.

Both scenarios require alot of pausing of course and issuing new targeting orders and ensure that you press STOP when you have perfectly positioned stuff so that your units don't break away and give chase (certain death).

I actually stood still and FFW:ed my last game in FOTR just because it was so enjoyable annihilating vast enemy incoming stacks on ground and in space, but you might not see it this way :)
Last edited by molchåmor; 6 Oct @ 4:11pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50