Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
skill issue
base defenses are like golans power multipliers they arent there to win you the game, ive held pretty large 50 units invading with them and medium factories onc ruel ai chokepoints
they are part of the defense but alone they will get killed, they have the same damage and health as an at at, now imagine what would happen if one is jus static? its gonna become fodder
base defenses are nice as a back up as you heal and cycle your units, you can also deal with bombers with planning, the biggest issue is the planetary bombardment both countered by a planetary shield
Microing your units off front lines back to heal/repair while the AI lands unit after unit after unit sucks.
And YOU disprove your own point with the comparison to an unmoving ATAT.
An additional production building is better because units can move, the building costs the same or cheaper, and usually provides a discount on your fleet support.
Wilmfe23 has a better point, but ground battles are still decidedly AGAINST the defense.
I think the defenses should have their own garrisons. Maybe even that they are split up again and are given heavy vehicles as garrisons while the factories only have light garrisons just like the tax buildings.