STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Base defenses
The base defense building still feels very underpowered. Because of the nature of the game it's a niche building by default so it should be very strong when it does see use. I think it should be given garrisons so that it can actually contribute to the grind game. Cause quite often an additional production building with garrisons adds more defense than the defense building does and actually has strategic value.

Base defenses are expensive and have no strategic value so their tactical value should be very strong to compensate.
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Showing 1-6 of 6 comments
JC 22 Sep @ 1:46pm 
Yeah ... defending a planet sucks in this game over all.
Wilmfe23 23 Sep @ 9:28pm 
Originally posted by JC:
Yeah ... defending a planet sucks in this game over all.
Defending a planet is very possible, base defenses are just not the way to do it.
:) 2 Oct @ 8:38pm 
Originally posted by JC:
Yeah ... defending a planet sucks in this game over all.

skill issue

base defenses are like golans power multipliers they arent there to win you the game, ive held pretty large 50 units invading with them and medium factories onc ruel ai chokepoints

they are part of the defense but alone they will get killed, they have the same damage and health as an at at, now imagine what would happen if one is jus static? its gonna become fodder



base defenses are nice as a back up as you heal and cycle your units, you can also deal with bombers with planning, the biggest issue is the planetary bombardment both countered by a planetary shield
Wilmfe23 3 Oct @ 12:04am 
Originally posted by :):
Originally posted by JC:
Yeah ... defending a planet sucks in this game over all.

skill issue

base defenses are like golans power multipliers they arent there to win you the game, ive held pretty large 50 units invading with them and medium factories onc ruel ai chokepoints

they are part of the defense but alone they will get killed, they have the same damage and health as an at at, now imagine what would happen if one is jus static? its gonna become fodder



base defenses are nice as a back up as you heal and cycle your units, you can also deal with bombers with planning, the biggest issue is the planetary bombardment both countered by a planetary shield
The thing is usually I find an additional production building will do more than base defenses will.
JC 5 Oct @ 5:03pm 
What sucks has nothing to do with skill.
Microing your units off front lines back to heal/repair while the AI lands unit after unit after unit sucks.
And YOU disprove your own point with the comparison to an unmoving ATAT.
An additional production building is better because units can move, the building costs the same or cheaper, and usually provides a discount on your fleet support.
Wilmfe23 has a better point, but ground battles are still decidedly AGAINST the defense.
Wilmfe23 6 Oct @ 12:38am 
Originally posted by JC:
What sucks has nothing to do with skill.
Microing your units off front lines back to heal/repair while the AI lands unit after unit after unit sucks.
And YOU disprove your own point with the comparison to an unmoving ATAT.
An additional production building is better because units can move, the building costs the same or cheaper, and usually provides a discount on your fleet support.
Wilmfe23 has a better point, but ground battles are still decidedly AGAINST the defense.

I think the defenses should have their own garrisons. Maybe even that they are split up again and are given heavy vehicles as garrisons while the factories only have light garrisons just like the tax buildings.
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Showing 1-6 of 6 comments
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