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With that said, if you're having problems affording things I would highly suggest investing in your economy, if you're not doing that you're gimping yourself in the long term. A more robust economy can afford to reinvest back into itself to make more credits and thus allowing you to afford even more ships.
You're free to ignore the economy but you won't be able to avoid the consequences of doing so.
Find the mod's workshop folder (steamapps - workshop - content - 32470 - 1125571106 - data - XML), find the Planets xml, make sure to make a backup of it somewhere safe (Seriously), open it with notepad, CTRL+F find the capital of whatever faction you're playing as and change the planet's credit value to like double what it was or something.
I'd recommend that you give the mod as it is another try coming at it from a different angle than we've done in previous versions due to the intentional pacing changes the team have made with this version (And it's quite well done), but I certainly wouldn't judge you if you decide to tweak it. I REALLY wouldn't go too overboard with it though or you'll very quickly trivialise the game (Capital buildings and tax offices double or more the BASE income of that planet, which is what you'd be changing) which will kill your interest just as surely but in a different way, but at the end of the day it's your singleplayer experience, so tweak it how you like it.
I was only trying to be helpful and give people options because the changes that have come with this patch in terms of pacing were intentional, not bugs, and as such they're not going to change overnight with a hotfix.
However, i did prepare by watching Coreyloses current 3.3 playthrough on YT as mechanics is new. After securing kuat and integrating Eriadu I'll switch to Cruel. If anything I find the golans to be a bit weak, compiling a 230 pop fleet with thrawn from the starting forces has trashed any opposition this far with only a few very minor ship losses but then again I have almost 2k hours in EAW. No reloads!
So far alot of fun - yes probably some other factions are now way more challenging ...however if you struggle as imps you are probably using a not so good strategy or having an immense portion of bad luck. Are you focusing early on to build tax agencies on high base income worlds ? Are you spawning in space a bit out from the golans to avoid fighting the garrison AND the golans at the same time? Do you have point defense ships placed so they can trash missiles and fighters ?
Only major bug so far is that I did not get three of PA's heroes when integrating, they stayed blue over one of my worlds they were sieging. Too bad, could have used that Tagge BC !
Also. If you think this is slow then never ever play AOTR lol !!
At least this is my experience playing these factions maybe the AI is just mean to me and does not want me to win.
This combined with some heroes having good admin traits means you can move them from planet to planet and build a fair number of ships at a pretty good discount.
I haven't had time to start more than my current PA campaign this version but even there I didn't find it difficult to start expanding right off the bat. You get a very good set of admins which you can use to cheaply build new ships and expand your infrastructure and start making gains on your enemies.