Garry's Mod

Garry's Mod

Slightly Improved Combine and Resistance NPCs
Bugs
REPORT ANY BUGS HERE.
Viimeisin muokkaaja on ๖ۣۜČ®άzy∙ᵘᵉᵃ™; 10.4.2018 klo 0.02
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Näytetään 1-15 / 83 kommentista
[Slightly Improved Combine Synths and Alyx] lua/entities/npc_slightly_improved_metropolice/init.lua:110: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/entities/npc_slightly_improved_metropolice/init.lua:110
2. unknown - lua/includes/modules/hook.lua:84
Error Metrocoples Kill
triat 25.8.2017 klo 14.31 
when i throw a grenade
File exists in two addons - possible conflicts! lua/ulib/shared/hook.lua (ULib and Slightly Improved Combine Synths and Alyx)

[ERROR] lua/entities/npc_improved_clawscanner/init.lua:87: attempt to call method 'GetEnemy' (a nil value)
1. fn - lua/entities/npc_improved_clawscanner/init.lua:87
2. old_hook_call - lua/ulib/shared/hook.lua:109
3. unknown - lua/includes/modules/momo/compat.lua:23
[Slightly Improved Combine Synths and Resistance NPCs] lua/entities/npc_slightly_improved_rebel/init.lua:159: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/entities/npc_slightly_improved_rebel/init.lua:159
2. unknown - lua/includes/modules/hook.lua:84
SMG5 31.8.2017 klo 10.31 
I Don't have a bug report on the console, but i have a problem with some melee attacks alyx and the vortigaunts do.

What basically happens is that or only one of them do the animation and not the zombie/antlion, or they don't do any.
I really hope you can fix this, i really want to mess around with it without those errors

P.S : I was playing Multiplayer on my friends-only server.
like many improvement mods, this one too has broken the animations on the morph mod strider.
unsubbed until fixed.
Viimeisin muokkaaja on Ungol; 2.9.2017 klo 13.32
The hunter is an Error
(Edit:) I have epsiode one and episode two
Viimeisin muokkaaja on Cycliclight; 6.9.2017 klo 17.41
Cycliclight lähetti viestin:
The hunter is an Error
That's cause you don't have ep2... Dummy.
Ungol lähetti viestin:
like many improvement mods, this one too has broken the animations on the morph mod strider.
unsubbed until fixed.
Dude... It's a Garry's Mod addon. You can't be expecting ♥♥♥♥♥♥♥ perfect code and animation work.
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
MACMAN2003 lähetti viestin:
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
Try to leave the server and join back,Your welcome.
MACMAN2003 lähetti viestin:
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
Try to leave the server and join back,Your welcome.
What about his welcome?
I have a strange bug. All the NPCs in fashion when loading any save with them are duplicated and the copy in 90% of cases stupidly gets in the original. The copy also has no weapons and she's not patrolling. How can I solve this problem?
p4n5 30.9.2017 klo 10.17 
Humanoid NPCs (possibly excluding metrocops) and Vortigaunts can climb the edge of a wall (that is marked with a vertical purple line). They also T-pose while climbing. Is it intentional or a bug? (Found in gm_construct)

Instead of staying away from them, Hunters that are afraid of a player with a combine ball will try to attack or charge at a player that don't do any damage. They also focus on players with said weapon instead of their surrounding environment. (This is irrelevant if it was conflicted wih other addons)
Viimeisin muokkaaja on p4n5; 30.9.2017 klo 11.15
NPC's from this addon will ALWAYS spawn with the weapon selected in the according NPC menu. This makes it impossible to spawn NPC's from this addon with weapons defined by spawn platforms of any type, as they will carry on spawning with the weapon selected by the player instead of the platform.
Viimeisin muokkaaja on Spec oups; 5.11.2017 klo 13.14
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