Garry's Mod

Garry's Mod

Slightly Improved Combine and Resistance NPCs
Bugs
REPORT ANY BUGS HERE.
Laatst bewerkt door ๖ۣۜČ®άzy∙ᵘᵉᵃ™; 10 apr 2018 om 0:02
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1-15 van 83 reacties weergegeven
[Slightly Improved Combine Synths and Alyx] lua/entities/npc_slightly_improved_metropolice/init.lua:110: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/entities/npc_slightly_improved_metropolice/init.lua:110
2. unknown - lua/includes/modules/hook.lua:84
Error Metrocoples Kill
when i throw a grenade
File exists in two addons - possible conflicts! lua/ulib/shared/hook.lua (ULib and Slightly Improved Combine Synths and Alyx)

[ERROR] lua/entities/npc_improved_clawscanner/init.lua:87: attempt to call method 'GetEnemy' (a nil value)
1. fn - lua/entities/npc_improved_clawscanner/init.lua:87
2. old_hook_call - lua/ulib/shared/hook.lua:109
3. unknown - lua/includes/modules/momo/compat.lua:23
[Slightly Improved Combine Synths and Resistance NPCs] lua/entities/npc_slightly_improved_rebel/init.lua:159: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/entities/npc_slightly_improved_rebel/init.lua:159
2. unknown - lua/includes/modules/hook.lua:84
I Don't have a bug report on the console, but i have a problem with some melee attacks alyx and the vortigaunts do.

What basically happens is that or only one of them do the animation and not the zombie/antlion, or they don't do any.
I really hope you can fix this, i really want to mess around with it without those errors

P.S : I was playing Multiplayer on my friends-only server.
like many improvement mods, this one too has broken the animations on the morph mod strider.
unsubbed until fixed.
Laatst bewerkt door Ungol; 2 sep 2017 om 13:32
The hunter is an Error
(Edit:) I have epsiode one and episode two
Laatst bewerkt door Cycliclight; 6 sep 2017 om 17:41
Origineel geplaatst door Cycliclight:
The hunter is an Error
That's cause you don't have ep2... Dummy.
Origineel geplaatst door Ungol:
like many improvement mods, this one too has broken the animations on the morph mod strider.
unsubbed until fixed.
Dude... It's a Garry's Mod addon. You can't be expecting ♥♥♥♥♥♥♥ perfect code and animation work.
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
Origineel geplaatst door MACMAN2003:
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
Try to leave the server and join back,Your welcome.
Origineel geplaatst door MACMAN2003:
Unable to remove gunship ragdolls. I tried Admin cleanup all and even the remover tool and yet it doesnt go away, PS change the "ragdoll" to the EP1 ragdoll
Try to leave the server and join back,Your welcome.
What about his welcome?
I have a strange bug. All the NPCs in fashion when loading any save with them are duplicated and the copy in 90% of cases stupidly gets in the original. The copy also has no weapons and she's not patrolling. How can I solve this problem?
Humanoid NPCs (possibly excluding metrocops) and Vortigaunts can climb the edge of a wall (that is marked with a vertical purple line). They also T-pose while climbing. Is it intentional or a bug? (Found in gm_construct)

Instead of staying away from them, Hunters that are afraid of a player with a combine ball will try to attack or charge at a player that don't do any damage. They also focus on players with said weapon instead of their surrounding environment. (This is irrelevant if it was conflicted wih other addons)
Laatst bewerkt door p4n5; 30 sep 2017 om 11:15
NPC's from this addon will ALWAYS spawn with the weapon selected in the according NPC menu. This makes it impossible to spawn NPC's from this addon with weapons defined by spawn platforms of any type, as they will carry on spawning with the weapon selected by the player instead of the platform.
Laatst bewerkt door Spec oups; 5 nov 2017 om 13:14
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