RimWorld

RimWorld

12,892 hodnocení
Allow Tool
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
1.558 MB
10. zář. 2016 v 12.25
13. čvc. v 12.18
Poznámky ke změnám (49) – zobrazit

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Allow Tool

Popis
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

Notice: The HugsLib library mod must also be installed for this mod to work. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

There is a brief guide in the ingame description. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17218

Hope you enjoy.

The B19 version is still available, and can be found here: Allow Tool (B19)

My other mods: HugsLib · Map Reroll · Defensive Positions · Remote Tech
Populární diskuze Zobrazit vše (53)
4
před 6 hodinami
Red error
Rovstam
15
29. srp. v 11.03
[BUG][1.6] AllowTool freezes all pawn jobs – colonists stay idle
Legyrem
24
29. srp. v 5.28
Errors and weird bugs
In Vitriol
Počet komentářů: 2 152
$PINK$¥ před 16 hodinami 
i had the same issue but found the cause. This happened about the same time of your post as well. mine was due to my base burning down and all stations gone. the bills from the burned work stations caused this endless loop. when the bench was rebuilt it solved itself.

may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
El Pollo Diablo 31. srp. v 0.30 
Latest patch (1.6.4566) broke Lifters (confirmed this, when I removed Allow Tools, lifters start working again). Can it be fixed please?
Top Nep 24. srp. v 23.49 
@veoba , I experienced this same problem and it's the reason I had to unsubscribe to this mod.
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Anker 17. srp. v 19.20 
When it says "move in submap", what kind of submaps is it thinking of? I've tried a number of different mods with pocket spaces of one kind or another, and it's never recognized any of them.
veoba 17. srp. v 8.31 
@ DestroyAllFlashlights - i recommended to shut ta heck all your holes and stop spreading this shit.
Everything is fine with my 300+ moded colony.
DestroyAllFlashlights 14. srp. v 5.11 
I recommend skipping this mod. It will break your colony after many (real) days. Read the "BUG" discussion in the tabs above for more info.
白金trigger 14. srp. v 2.27 
I have a suggestion: could you add a new button called "Mine Ore"? When an area is selected, it will automatically mark the framed area within that region as a mining zone. When we play the Odyssey DLC, we often have to search the entire map for ores, which is very inconvenient.
Alpacalypse 12. srp. v 10.55 
Haul Urgently order seems to ignore Adaptive Storage mod's storage options when selecting weapons. Putting any weapon in a haul urgently order will make it no longer storeable even if the order is rescinded, and doesn't seem to throw errors in the debug log while doing this.
VitaKaninen 7. srp. v 11.50 
The gizmo for drafted hunt will also finish off humans when it it is set to finish off animals.

This may not be a big deal for some, but it is causing me massive problems.

When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.

It also means that if the enemies are wearing explosive belts, then my people get blown up.

And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.

Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
NuanKi 3. srp. v 10.21 
There is now an alternative with no hugslib :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3524716849