Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Everything is fine with my 300+ moded colony.
This may not be a big deal for some, but it is causing me massive problems.
When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.
It also means that if the enemies are wearing explosive belts, then my people get blown up.
And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.
Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3524716849
All my mechs are either wandering or shut off and do nothing
It also has possible incompatibilities with other mods, because this also sometimes affects pawns
https://gist.github.com/HugsLibRecordKeeper/15fa6cc8d9fed6a8686da75c4a9fa639
Is this a known issue or should I make a report?
Its mostly harmless, as far as I know it just interrupts the job, but its sure annoying when pops up en masse.
I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.
In return, I kindly request to be credited in the mod’s description or files as:
Dussolier - Traducteur du Bordemonde
Discord: t.dussolier
Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: {LINK REMOVED}https://discord.gg/YzUb5GCKpw
Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!
Best regards,
Dussolier
AllowTool.WorkGiver_HaulUrgently provided target Thing_Leather_BlackChitin385303 but yielded no actual job for pawn Ulivein. The CanGiveJob and JobOnX methods may not be synchronized.
https://gist.github.com/HugsLibRecordKeeper/73ffe744705ff04330f2241612a8aa29
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3105126782