RimWorld

RimWorld

Allow Tool
2,152 Comments
$PINK$¥ 19 hours ago 
i had the same issue but found the cause. This happened about the same time of your post as well. mine was due to my base burning down and all stations gone. the bills from the burned work stations caused this endless loop. when the bench was rebuilt it solved itself.

may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
El Pollo Diablo 31 Aug @ 12:30am 
Latest patch (1.6.4566) broke Lifters (confirmed this, when I removed Allow Tools, lifters start working again). Can it be fixed please?
Top Nep 24 Aug @ 11:49pm 
@veoba , I experienced this same problem and it's the reason I had to unsubscribe to this mod.
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Anker 17 Aug @ 7:20pm 
When it says "move in submap", what kind of submaps is it thinking of? I've tried a number of different mods with pocket spaces of one kind or another, and it's never recognized any of them.
veoba 17 Aug @ 8:31am 
@ DestroyAllFlashlights - i recommended to shut ta heck all your holes and stop spreading this shit.
Everything is fine with my 300+ moded colony.
DestroyAllFlashlights 14 Aug @ 5:11am 
I recommend skipping this mod. It will break your colony after many (real) days. Read the "BUG" discussion in the tabs above for more info.
白金trigger 14 Aug @ 2:27am 
I have a suggestion: could you add a new button called "Mine Ore"? When an area is selected, it will automatically mark the framed area within that region as a mining zone. When we play the Odyssey DLC, we often have to search the entire map for ores, which is very inconvenient.
Alpacalypse 12 Aug @ 10:55am 
Haul Urgently order seems to ignore Adaptive Storage mod's storage options when selecting weapons. Putting any weapon in a haul urgently order will make it no longer storeable even if the order is rescinded, and doesn't seem to throw errors in the debug log while doing this.
VitaKaninen 7 Aug @ 11:50am 
The gizmo for drafted hunt will also finish off humans when it it is set to finish off animals.

This may not be a big deal for some, but it is causing me massive problems.

When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.

It also means that if the enemies are wearing explosive belts, then my people get blown up.

And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.

Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
NuanKi 3 Aug @ 10:21am 
There is now an alternative with no hugslib :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3524716849
Zaire82 2 Aug @ 6:08am 
The hotkey, that is.
Zaire82 2 Aug @ 6:07am 
Allow all doesn't allow corpses grabbed during corpse obsessions. Would be very useful. I've already lost 2 corpses.
Ayana 1 Aug @ 7:51am 
For people who want an Open order, Ferny has a tool for that. And extract skulls as well as extracting trees: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462617228
Ronan 1 Aug @ 6:03am 
Open tool please !
Silentwings514 31 Jul @ 8:13pm 
Could you add a tool to mass open the loot containers from odyssey? For example the sealed crates and survival meal pallets. It gets annoying clearing an area then checking every dark room for the loot.
ShiaLaBunion5 31 Jul @ 1:09pm 
This is one of those mods that is such a must have I forget it is a mod sometimes.
Valerea 30 Jul @ 5:11pm 
Is it possible to add the option to remove the skill requirement for Finish Off? I see it as it's easy enough for someone to stab or fire a weapon point blank and finish them off. Why make it a skill requirement? This is entirely my opinion and merely a suggestion. I can understand the creative vision of requiring some skill to properly finish off a creature. Thank you for such an amazing mod and I have hope your work is being you amazing happiness.
B flat 30 Jul @ 3:16am 
It seems this mod is incompatible with WVC Work modes for mechs- https://gtm.steamproxy.vip/workshop/filedetails/?id=2888380373

All my mechs are either wandering or shut off and do nothing
It also has possible incompatibilities with other mods, because this also sometimes affects pawns
MysteriousFawx 28 Jul @ 3:41am 
Would it be possible to add the Open Container gizmo to this mod? With the release of Odyssey there are many locations and platforms full of loot boxes that need opening, but they need to be selected in separate groups to give the order. Would be nice to just drag an Open order over the whole map to make sure nothing has been missed.
Ishchyaboi 27 Jul @ 10:41am 
the complacency to ignorantly misspell words while criticizing people that're sharing their hobby is wild
Haven 25 Jul @ 8:17am 
the complasency of still using hugslib in 2025 is wild
PremierVader 25 Jul @ 7:30am 
Was using Memegoddess version of Pick up and Haul and recently had a bug where pawn just stands on their bed and cant sleep. Game keeps throwing some errors related to JobGiver. Removed that mod and got the updated Pick Up And Haul still getting same bug. I get the feeling Allow Tool may have something to do with it. Im quite confused how to resolve this. What can fix this?

https://gist.github.com/HugsLibRecordKeeper/15fa6cc8d9fed6a8686da75c4a9fa639
Akry 25 Jul @ 12:50am 
I frequently get null reference errors when pawns try to haul items designated for urgent hauling.
Is this a known issue or should I make a report?
Its mostly harmless, as far as I know it just interrupts the job, but its sure annoying when pops up en masse.
T. Dussolier 24 Jul @ 1:53am 
Hello,

I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.

In return, I kindly request to be credited in the mod’s description or files as:

Dussolier - Traducteur du Bordemonde

Discord: t.dussolier

Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: {LINK REMOVED}

Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!

Best regards,

Dussolier
Wolf 23 Jul @ 12:02am 
@Sync THANK YOU! I tested with Pick Up and Haul and it immediately started working once I disabled Haul+. I haven't tested with other priorities, but disabling fixed the idling issue immediately.
Sync 22 Jul @ 9:05pm 
For those having the idling issue, I haven't tested without Pick Up And Haul yet, but the wandering seems to happen when Haul+ is set to a higher priority than the task they should be doing. It's like they're busy waiting for a priority haul command and it keeps them from doing other work.
KawwaK 22 Jul @ 1:33pm 
I think the idle pawns issue comes from Pick Up And Haul.
Tal'Raziid 21 Jul @ 11:33pm 
Is this safe to remove from a save?
mosseph 21 Jul @ 6:28am 
This was the first Rimworld mod I ever subscribed to (back in 2021), and it remains my favorite of all time. I even try to use the key-shortcuts in other games sometimes! Thank you for sharing and updating.
SPAZZ 21 Jul @ 12:00am 
"will just wander around idle" is EXACTLY whats happening to me it was driving me crazy until i started a new colony without this mod
Tupiniviking 20 Jul @ 9:25am 
Yeah. I think it's this mod, or at least some king of incompatibility with storage mods. But sometimes the Haul Urgently doesn't work as expected, and worse than that, all colonists which would be hauling urgently, will just wander around idle.
枯叶的风 20 Jul @ 3:32am 
出现了小人不工作情况
ToooMuchSalsa 19 Jul @ 10:33am 
Seems the Haul urgently order doesnt work and spits back an error
AllowTool.WorkGiver_HaulUrgently provided target Thing_Leather_BlackChitin385303 but yielded no actual job for pawn Ulivein. The CanGiveJob and JobOnX methods may not be synchronized.
Hykal 19 Jul @ 7:18am 
This may be a dumb question because I've never thought of it but should I put Allow Tool before or after Pick Up and Haul.
Wesir 19 Jul @ 6:38am 
I was getting an error whenever I tried to use this but managed to fix it, deleting everything in the workshop folder for rimworld (steamapps\workshop\content\294100) and doing a verify integrity seemed to fix it, best guess is that I had some mod files from a while back that were impacting it and getting loaded even though they weren't even in the load order.
One Eyed King Is Potato 18 Jul @ 6:50pm 
hey I just want to let you know it would seem that this mod and OgreStack cause an error this happens with the haul urgently feature, it makes a harmless although annoying error. this same comment will be posted on the other mod page just letting you know
Wingblast 18 Jul @ 5:59pm 
Is there a way to prevent harvest all grown function to be selected for anima and polux trees? even though I enable do not harvest for these trees, the 'harvest all grown' function still selects these trees and cuts them down without me realising
VitaKaninen 18 Jul @ 2:39pm 
Had an error when loading save file: [HugsLib][ERR] AllowTool caused an exception during OnFixedUpdate: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

https://gist.github.com/HugsLibRecordKeeper/73ffe744705ff04330f2241612a8aa29
Tyrant 18 Jul @ 6:48am 
Reportedly, a patch is still required to fix a bug related to GridsUtility.Fogged because, while the code to fix it was integrated into this mod, it was apparently integrated in the wrong place.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3105126782
domonic666 18 Jul @ 6:08am 
it keeps throwing exeptions how do i fix
(≡◉‿‿◉≡) 18 Jul @ 5:53am 
need a version without hugslib anymore
Zerotheliger 18 Jul @ 2:54am 
is there an alternative to this without hugslib
gold 17 Jul @ 11:05pm 
@London WNKR If you were using PUAH Forked, the original mod has been updated and seems to fix this issue.
London WNKR 17 Jul @ 7:00pm 
Pick Up and Haul is whats causing the Idling issue. Removing it stops pawns going idle when asked to Haul Urgently
Makeithappen 17 Jul @ 6:51pm 
is this the mod with finish off downed targets?
Rathriel 17 Jul @ 5:45pm 
Same issue as @Overdose - pawns that join your colony as part of a quest and are not supposed to do any work can still be assigned Haul Urgently tasks.
Overdose 17 Jul @ 3:19pm 
I have an issue that my pawns "uncapable of all work (including hauling)" still perform Haul + tasks.
pklemming 17 Jul @ 1:02pm 
Is the source on git for this, can I ask?
pklemming 17 Jul @ 1:02pm 
Yeah, hearing the same from multiple people. Colonists Idle. Doesn't happen in mine, but I talk to a lot of Rimworld players.
hurRdurR 17 Jul @ 11:48am 
@Sisyphus same problem.