RimWorld

RimWorld

5,427 ratings
Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.422 MB
4 Jul, 2016 @ 1:42pm
3 Aug @ 10:28am
62 Change Notes ( view )

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Misc. Training

Description
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.6.3)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Popular Discussions View All (21)
21
13 Jun, 2021 @ 6:38pm
Assign Training
sex_defender
2
1
11 Jun @ 7:21pm
This should be more balanced
Nayko93
3
2 Sep, 2023 @ 4:47pm
Pawns will not stop training
Turkey
937 Comments
Cavinaar 3 Sep @ 8:52am 
I am finding that they use the melee targets just fine, but the ranged targets never get used.
The Bard of Hearts 31 Aug @ 10:17am 
The work tab works, but occasionally (and this is a new development) seems to erase its priority selection to nothing. Only became a problem since 1.6
DocHolliday 30 Aug @ 11:20pm 
This is neat but why would you add a "training" work tab that does nothing? A little annoying that I cannot regulate who is training or what priority it should be...
DocHolliday 30 Aug @ 11:19pm 
This is neat but why would you add a "training" work tab that does absolutely f*cking nothing?
Ornament 30 Aug @ 8:42am 
@Zonbai I experienced the exact opposite. "Combat Trainining Continued" didn't switch to the training weapon and I always ended up repairing the training dummys and shooting my own people. This mod just works fine, even with sidearms. Did you leave space for the dummy? The interaction zone is a few meters away.
elĐeve 29 Aug @ 1:49am 
can we have an ingame option to regulate the xp winning?
Cyser 27 Aug @ 1:37am 
The audacity to come to someones mod and advertise for another lol
Absolutly no respect for the work of others....
@zonbai
Zonbai 26 Aug @ 5:19am 
Mod doesn't seem to work with sidearm mods.
Pawns don't train
Use "Combat Training Continued" instead.
It works better
Zonbai 25 Aug @ 12:16am 
I have "Training" task set to 1
I built a shooting target dummy.
Pawns never train.
Pawn has autopistol, won't shoot at dummy.
No right-click menu on the dummy so can't prioritize.
Can't seem to get this mod to work.
Any ideas?
Kaedys 24 Aug @ 12:44pm 
It probably considers it "combat". Recommend something like No Forced Slowdown (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1419593453)