Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Rozmiar pliku
Zamieszczono
Zaktualizowano
733.958 MB
28 czerwca 2016 o 11:22
23 maja o 20:50
Listy zmian: 95 ( zobacz )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Opis
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Popularne dyskusje Zobacz wszystkie (7)
8
7 grudnia 2024 o 15:53
Model usage for my addon
Aaron
19
27 lipca 2022 o 6:51
What to expect next?
Ruko
4
10 sierpnia 2022 o 8:15
Introduction
Takimara
Komentarzy: 1 902
Global  [autor] 24 sierpnia o 8:40 
I need more information then that
Does the ring around you still deal damage? Are there any script errors?
Have you tried disabling every add-on?
bacon 24 sierpnia o 3:34 
pls fix lightning fury and blue storm its not shooting
Vladror 18 sierpnia o 14:45 
бе бе бе
happsz 10 sierpnia o 10:06 
That's understandableee, I wouldn't mind if it wasn't implemented at all or is on the process of being implemented but really really slowly, still a great addonnn
Global  [autor] 10 sierpnia o 10:03 
it's possible, but that'd require way too much work for such a small number of users
happsz 10 sierpnia o 9:51 
love this addon since 2021 a

also would like to see this addon have it's weapon HUD icons ported in if you have the GoldSRC HUD addon installed (seen a few addons like the Sven Co-op weapons SWEP utilize it)
svcino 26 lipca o 23:34 
the Photon launcher altfire can manually detonate Projectile i Never noticed just now on CSN.
texture for Photon launcher Oil glowing one ARe scrolled not animated like on CSN
Hello, I'm not sure if you'll read this, but:
Which pack does the file “tfa_cso_magicknife” belong to?
For some reason, one of the weapons causes a “cutlrbtree overflow” error in my game.
artemgod54 24 lipca o 11:28 
I don't quite understand how... but thanks anyway. (I hope there's a tutorial somewhere). Good luck with the mod updates
Global  [autor] 21 lipca o 9:08 
Damage configuration already exists, check the latest change notes for info.
It got added March the 29th.