Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
1.448 GB
25 Aug, 2019 @ 5:41pm
23 May @ 8:52pm
27 Change Notes ( view )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]

Description
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
506 Comments
Meiryi  [author] 26 Aug @ 8:46am 
Lightning fury doesn't shoot anything, it's supposed to damage all nearby entities when you're firing it, please check the cso wiki before asking the same question again.
bacon 25 Aug @ 9:31pm 
global pls fix lightning fury
Global  [author] 14 Aug @ 4:15pm 
Seems like this "backdoor" doesn't exist.
You're welcome to prove me wrong, but there hasn't and won't ever be a backdoor in TFA CSO.
You can check all of our code in the GitLab, where my update script automatically pulls from - so I don't even get the chance to insert code.
Global  [author] 14 Aug @ 11:40am 
I looked through all the related code and found nothing wrong - can you be more specific?
What lines of code, what files, and how could it be exploited?
Ryno 14 Aug @ 9:52am 
So someone found a backdoor with one of the weapons, the backdoor allows them to use the weapons features without them having it. the weapon is: Belial
Global  [author] 2 Aug @ 9:23am 
Part 4 is required. If it's breaking your server, you've got bigger problems - contact your server host for more info on what to do
Kaportacı Ali 2 Aug @ 2:44am 
bro i dont want the part 4 i upload my server part 1 2 3 but his error
deded6750 21 Jun @ 7:01am 
awesome
★Bullet★  [author] 20 Jun @ 12:02pm 
Just checked issue with flamethrower. We'll fix it in next update.
deded6750 20 Jun @ 6:33am 
But can u make the salamander flamethrower actually burn enemies? Rn it just shoots a damaging beam that looks like fire but actually isnt