Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online 2 [Discontinued, use new upload!]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun, Scenic
File Size
Posted
Updated
726.211 MB
30 Aug, 2022 @ 5:42pm
18 Jun @ 9:08pm
3 Change Notes ( view )

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TFA Counter-Strike: Online 2 [Discontinued, use new upload!]

Description
DISCONTINUED!!!
If you want the new version, go here!


GOT VMANIP? INSTALL THIS ADD-ON TO FIX ISSUES
Features
  • 134 Weapons ( Including: Rifles, Pistols, SMGs, Shotguns, Explosives... )
  • Playermodel Hands / C_Hands
  • Original animations
  • Pretty guns with reduxed materials/assets
  • Spawnicons, hudicons, killicons, worldmodels, and general polish
  • NZombies integration

Credits:
  • Global - NZombies integration, M1911 lua, stat tweaks
  • Nexon/VALVe/CS:O2[www.csonline2.net] - Animations, models, sounds, textures
  • YuRaNnNzZZ - Spawn icons, HUD icons, particle fixes, and general help
  • TFA - Lua, animation conversions, materials, mesh tweaks
  • ★Bullet★ - General upkeep, stat tweaks, QoL changes
82 Comments
idksomething 21 Aug @ 1:50pm 
reduxed for a 3rd time, damn.
Global  [author] 21 Aug @ 1:17pm 
This upload has been discontinued in favor of the new upload:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553409400
The new upload has every weapon we didn't have before, defusable C4, and more polish.
We went for a fresh upload to hopefully reach more players!
idksomething 11 Aug @ 7:32pm 
@global, you could make the ironsights off an TFA attachment instead of a cvar check
Global  [author] 25 Jul @ 9:04am 
Are they like that in CSO2?
remember, we're not aiming for irl accuracy - we're doing what CSO2 does
9Rounds 18 Jul @ 7:46am 
You back! thanks for hard work!
Global  [author] 17 Jul @ 3:36pm 
nah, it was part of the original upload
I already modified the attachment text with my own thoughts, though
Global  [author] 11 Jul @ 3:40pm 
Last time I tried adding an option like that to CSO1, things fell apart due to how soon it's loaded
I can't simply add a cvar check without a bunch of custom code I don't want to create
Gordon, GORDAN! 11 Jul @ 2:01pm 
I'd suggest having an ironsights off option, but if you want to amputate them completely here as well, it's okay.
Global  [author] 11 Jul @ 1:49pm 
They probably won't, to keep parity with CSO2.
If you want ironsights later, use the old version in the description
Gordon, GORDAN! 11 Jul @ 12:09pm 
I wonder if the ironsights could stay on here as opposed to the CSO1 ones in which they were completely amputated?