Garry's Mod
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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
ファイルサイズ
投稿日
更新日
733.958 MB
2016年6月28日 11時22分
5月23日 20時50分
95 項目の変更履歴 ( 表示 )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

解説
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
人気スレッド 全て表示 (7)
8
2024年12月7日 15時53分
Model usage for my addon
Aaron
19
2022年7月27日 6時51分
What to expect next?
Ruko
4
2022年8月10日 8時15分
Introduction
Takimara
1,902 件のコメント
Global  [作成者] 8月24日 8時40分 
I need more information then that
Does the ring around you still deal damage? Are there any script errors?
Have you tried disabling every add-on?
bacon 8月24日 3時34分 
pls fix lightning fury and blue storm its not shooting
Vladror 8月18日 14時45分 
бе бе бе
happsz 8月10日 10時06分 
That's understandableee, I wouldn't mind if it wasn't implemented at all or is on the process of being implemented but really really slowly, still a great addonnn
Global  [作成者] 8月10日 10時03分 
it's possible, but that'd require way too much work for such a small number of users
happsz 8月10日 9時51分 
love this addon since 2021 a

also would like to see this addon have it's weapon HUD icons ported in if you have the GoldSRC HUD addon installed (seen a few addons like the Sven Co-op weapons SWEP utilize it)
svcino 7月26日 23時34分 
the Photon launcher altfire can manually detonate Projectile i Never noticed just now on CSN.
texture for Photon launcher Oil glowing one ARe scrolled not animated like on CSN
𝙈𝐞𝐚𝘾𝐯𝐥𝐩𝐚 7月26日 20時25分 
Hello, I'm not sure if you'll read this, but:
Which pack does the file “tfa_cso_magicknife” belong to?
For some reason, one of the weapons causes a “cutlrbtree overflow” error in my game.
artemgod54 7月24日 11時28分 
I don't quite understand how... but thanks anyway. (I hope there's a tutorial somewhere). Good luck with the mod updates
Global  [作成者] 7月21日 9時08分 
Damage configuration already exists, check the latest change notes for info.
It got added March the 29th.